32,251 Commits over 4,048 Days - 0.33cph!
Updated wooden cabins
Added static metal shopfront
Fixed bigwheel being too massive
Added AddToWaterMap script to waterbodies in swamps and bandit town
modified scale of bigwheel
Fixed rocking chair position in the bandit town
Fixed typo in the abandoned cabins scene
Hapis ocean tweaks for better underwater vegetation placement
Fixed some spawn issues with the bandit town
Network++
Save++
Convars for bandit hostility settings.
Animal roaming improvements.
RUST-120 - VM hammer - Fixed arm clipping with vm clothes
Fixed melee attacks registering in AI as the weapon being initiator, not the player.
Improved hostility reaction for guards in bandit town.
updated sitting generic pose RUST-119
Wire barricades no longer damage players through floors
Wire barricades slightly easier to place on rough terrain
Fixed edit-mode water reflections
compound bow sound tweaks
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RUST-41 Fixed see through gap between single sheet metal door and doorways
Xmas gift box no longer marks player hostile
Oil barrel no longer marks player hostile
RUST-42 Fixed food crate spawner max per tick value being over the top
Fixed team UI NRE without local player (breaks demo playback)
RUST-39 Attempting to fix fallen logs blocking APC pathing at LS by making building topology wider on terrain
Small clutter rocks no longer use convex mesh colliders
RUST-54 Section of LS ladder cannot be climbed (missing volume)
Added spawn_point, terrain_trigger and water_trigger prefabs (in assets/bundled/prefabs/modding folder)
RUST-115 Fixed inaccurate colliders on powerline base
RUST-110 Fixed out of bound exploit at MT
No longer filter character spawns by biome (only by tier)
Updated Facepunch.Steamworks
Riot helmet LOD clipping fix RUST-48
removal of additional compound bow fbx/prefab
vm compound bow admire anim update
Hapis startup error fixes
merge hapis_puzzles_and_polish into main
Network++
Fixed skin looking paper white on prop/icon renders
Fixed core/skin and core/generic shader input colors; update affected shaders
Attempt at fixing in-editor icon rendering caused by unity 2018 bug