branchrust_reboot/maincancel

31,255 Commits over 3,959 Days - 0.33cph!

7 Years Ago
Phrases
7 Years Ago
cherry picking overgrowth shader/material tweaks
7 Years Ago
Don't cull tree billboards if tree quality is above 50 Switch to tree billboards sooner if tree quality is below 100 Refresh foliage grid when adjusting grass quality Ceil tree and mesh quality convars at 200 (same as UI)
7 Years Ago
Junkpile navmesh fixes. Improved scientist switch to tools behaviour. Improved scientist navigation behaviour at junkpiles.
7 Years Ago
code lock version of chinook crate, fbx, prefab. Original textures now include code lock too.
7 Years Ago
Reset some convar values changed during testing in editor.
7 Years Ago
Merge in ai changes
7 Years Ago
make snowy bushes and grass snowy again
7 Years Ago
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7 Years Ago
Merge from ai branch.
7 Years Ago
compile fix
7 Years Ago
chainsaw loot tables and fuel logic
7 Years Ago
chainsaw work
7 Years Ago
made separate animation for starting the chainsaw engine; fixed clipping issues with chainsaw anims
7 Years Ago
chainsaw work
7 Years Ago
chainsaw engine work
7 Years Ago
compile fix
7 Years Ago
chainsaw work spas12 sound adjustments
7 Years Ago
merge into main
7 Years Ago
Nuked core/speedtree shaders
7 Years Ago
Fixed stutter whenever a painted sign texture is stored in the file cache on the client
7 Years Ago
stopped spas12 dryfire from playing sounds twice
7 Years Ago
chinook locked storage crate model, fbx/textures/prefab
7 Years Ago
Slightly harder to wall off southern convoy (Hapis)
7 Years Ago
Fixed NRE when terrain topo map isn't set
7 Years Ago
Merge from ai behaviour 12
7 Years Ago
AddLifeStory profiling
7 Years Ago
Rubble pile material fixes
7 Years Ago
Shipping container material fixes
7 Years Ago
Merge from save158
7 Years Ago
made the chainsaw use a scrolling texture instead of animating mesh when attacking
7 Years Ago
HitInfo PointStart fix.
7 Years Ago
compile fix
7 Years Ago
broken chainsaw
7 Years Ago
spas 12 balance incendiary shotgun shells fixed spas 12 worldmodel
7 Years Ago
fixed some clipping issues with spas12 worldmodel
7 Years Ago
fixed some bugs with spas12 3rd person animations
7 Years Ago
Fixed missing albedo map in brick_piles mat
7 Years Ago
added admire anims for chainsaw
7 Years Ago
spas12 fixes
7 Years Ago
spas12 implementation
7 Years Ago
Environment volume ambient multiplier tweak for less jarring transition
7 Years Ago
Reduced forest size in areas for performance reasons (Hapis) Fixed S11 Cave having no build block volumes (Hapis)
7 Years Ago
Potential fix for some painted sign textures disappearing on server restart
7 Years Ago
Merged from ai behaviour 11 branch
7 Years Ago
reflection.quality defaults to 1 (until reflection probe ex)
7 Years Ago
Xmas tree no longer craftable and default BP
7 Years Ago
Fixed 6th belt bar having inconsistent font size
7 Years Ago
Facepunch.Steamworks rollback to release branch
7 Years Ago
Temp rollback of some workshop changes that rely on latest Facepunch.Steamworks