31,255 Commits over 3,959 Days - 0.33cph!
cherry picking overgrowth shader/material tweaks
Don't cull tree billboards if tree quality is above 50
Switch to tree billboards sooner if tree quality is below 100
Refresh foliage grid when adjusting grass quality
Ceil tree and mesh quality convars at 200 (same as UI)
Junkpile navmesh fixes.
Improved scientist switch to tools behaviour.
Improved scientist navigation behaviour at junkpiles.
code lock version of chinook crate, fbx, prefab. Original textures now include code lock too.
Reset some convar values changed during testing in editor.
make snowy bushes and grass snowy again
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chainsaw loot tables and fuel logic
made separate animation for starting the chainsaw engine; fixed clipping issues with chainsaw anims
chainsaw work
spas12 sound adjustments
Nuked core/speedtree shaders
Fixed stutter whenever a painted sign texture is stored in the file cache on the client
stopped spas12 dryfire from playing sounds twice
chinook locked storage crate model, fbx/textures/prefab
Slightly harder to wall off southern convoy (Hapis)
Fixed NRE when terrain topo map isn't set
Merge from ai behaviour 12
Rubble pile material fixes
Shipping container material fixes
made the chainsaw use a scrolling texture instead of animating mesh when attacking
spas 12 balance
incendiary shotgun shells
fixed spas 12 worldmodel
fixed some clipping issues with spas12 worldmodel
fixed some bugs with spas12 3rd person animations
Fixed missing albedo map in brick_piles mat
added admire anims for chainsaw
Environment volume ambient multiplier tweak for less jarring transition
Reduced forest size in areas for performance reasons (Hapis)
Fixed S11 Cave having no build block volumes (Hapis)
Potential fix for some painted sign textures disappearing on server restart
Merged from ai behaviour 11 branch
reflection.quality defaults to 1 (until reflection probe ex)
Xmas tree no longer craftable and default BP
Fixed 6th belt bar having inconsistent font size
Facepunch.Steamworks rollback to release branch
Temp rollback of some workshop changes that rely on latest Facepunch.Steamworks