31,255 Commits over 3,959 Days - 0.33cph!
ai.npc_enable 1 by default
Fixed warning Effect.Init - invalid entity.
Cleaned up ai related convars.
Scientist NPCs disabled by default due to server instability
squad load balance tweaks
Improvements and performance in Squad Manager.
Take Squad Manager off invoke and load balance it.
More on auto-balancing load balancers
Fixed some (legacy?) skins not being applied
Early exit opportunity in point sampling the surroundings. This has the potential of an 8x speedup on point sampling.
Temporary fix for AnimalSensesLoadBalancer MREs when switching server (editor)
slightly less health on scientist NPCs
fix for weird sprint/aiming thing
Junkpile scientists disabled by default.
Military tunnel scientists enabled by default.
set specular and roughness values on hair caps to counteract probe changes and then disabled the dyeswapper on those values
Added a bit of aimcone to m92 for AI.
mesh.quality and tree.quality once again allow values up to 1000 if set via console (for rustafied)
Small tweaks to junkpile scientist behaviour
Some fixes to old static prefabs - cosmetic/materials
Grass - terrain splat and dynamic grass colour adjustments to better match each other
Small behaviour tuning for Scientists when they have no cover in range and can't see who is shooting at them.
scientists have new loot tables
added spas-12 and incendiary rounds to airdrop
fixed bug where scientists had 100 health instead of 200
nailgun slightly higher rate of fire
Lower chainsaw pitch + volume tweaks
Chainsaw sound tweak (remove stray EQ)
scientists now spawn with spas12
Chainsaw sound playback polish
Testing potential fix for culling error
third person chainsaw particle effects
LODComponentParticleSystem ensures initilization now incase another script calls hide/show from OnEnable or Awake
Raised random tint color2 on pine mat
fix for chainsaw effects appearing active when deploying
fix for left click spam of chainsaw
Prevent NPCs from opening doors that has locks on them.
Improved Scientist AI at junkpiles.
Junkpile A and G no longer carve.
Improved AI settings of M92.
Scientists can now enlist to the patrol route of a location when manually spawned.
incendiary shotgun shell fps improvement
spas12 fires slightly faster
third person chainsaw sounds
flare slightly more common in caves
Don't disable billboard culling on SpeedTree billboards (only on our own imposters)
Slight tweaks to tree quality behaviour
added / tweaked 3rd person chainsaw animations
Tweaked LOD distances on small trees
chainsaw NRE fixes
chainsaw uses materialpropertyblock, animations work in third + first