branchrust_reboot/maincancel

31,255 Commits over 3,959 Days - 0.33cph!

7 Years Ago
ai.npc_enable 1 by default
7 Years Ago
switch compile fixes
7 Years Ago
Fixed warning Effect.Init - invalid entity. Cleaned up ai related convars.
7 Years Ago
Merged in ai branch
7 Years Ago
Scientist NPCs disabled by default due to server instability
7 Years Ago
squad load balance tweaks
7 Years Ago
Improvements and performance in Squad Manager.
7 Years Ago
Fixed compile
7 Years Ago
Forgot these
7 Years Ago
Take Squad Manager off invoke and load balance it.
7 Years Ago
More on auto-balancing load balancers
7 Years Ago
Fixed some (legacy?) skins not being applied
7 Years Ago
Early exit opportunity in point sampling the surroundings. This has the potential of an 8x speedup on point sampling.
7 Years Ago
Temporary fix for AnimalSensesLoadBalancer MREs when switching server (editor)
7 Years Ago
chainsaw holster info
7 Years Ago
skin approval
7 Years Ago
slightly less health on scientist NPCs
7 Years Ago
fix for weird sprint/aiming thing
7 Years Ago
Junkpile scientists disabled by default. Military tunnel scientists enabled by default.
7 Years Ago
set specular and roughness values on hair caps to counteract probe changes and then disabled the dyeswapper on those values
7 Years Ago
Added a bit of aimcone to m92 for AI.
7 Years Ago
mesh.quality and tree.quality once again allow values up to 1000 if set via console (for rustafied)
7 Years Ago
Small tweaks to junkpile scientist behaviour
7 Years Ago
Some fixes to old static prefabs - cosmetic/materials
7 Years Ago
Grass - terrain splat and dynamic grass colour adjustments to better match each other
7 Years Ago
Small behaviour tuning for Scientists when they have no cover in range and can't see who is shooting at them.
7 Years Ago
scientists have new loot tables added spas-12 and incendiary rounds to airdrop fixed bug where scientists had 100 health instead of 200
7 Years Ago
nailgun slightly higher rate of fire
7 Years Ago
Lower chainsaw pitch + volume tweaks
7 Years Ago
Chainsaw sound tweak (remove stray EQ)
7 Years Ago
scientists now spawn with spas12
7 Years Ago
Chainsaw sound playback polish
7 Years Ago
Testing potential fix for culling error
7 Years Ago
#if server fix
7 Years Ago
third person chainsaw particle effects LODComponentParticleSystem ensures initilization now incase another script calls hide/show from OnEnable or Awake
7 Years Ago
Raised random tint color2 on pine mat
7 Years Ago
fix for chainsaw effects appearing active when deploying fix for left click spam of chainsaw
7 Years Ago
Network++
7 Years Ago
Prevent NPCs from opening doors that has locks on them.
7 Years Ago
Forgot these
7 Years Ago
Improved Scientist AI at junkpiles. Junkpile A and G no longer carve. Improved AI settings of M92. Scientists can now enlist to the patrol route of a location when manually spawned.
7 Years Ago
incendiary shotgun shell fps improvement spas12 fires slightly faster
7 Years Ago
third person chainsaw sounds flare slightly more common in caves
7 Years Ago
Don't disable billboard culling on SpeedTree billboards (only on our own imposters) Slight tweaks to tree quality behaviour
7 Years Ago
reload fixes
7 Years Ago
compile fix
7 Years Ago
added / tweaked 3rd person chainsaw animations
7 Years Ago
Tweaked LOD distances on small trees
7 Years Ago
chainsaw NRE fixes chainsaw uses materialpropertyblock, animations work in third + first
7 Years Ago
Network++