branchrust_reboot/maincancel

32,249 Commits over 4,048 Days - 0.33cph!

7 Years Ago
Rebundling textures so future additions only require 1-2 bundles to be changed
7 Years Ago
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7 Years Ago
fixed boats decaying while in use
7 Years Ago
Skin update
7 Years Ago
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7 Years Ago
Updated skin icons
7 Years Ago
Fixed exception on workshop skins that aren't installed at all and only exist in the cache
7 Years Ago
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7 Years Ago
Fixed build server moving texture bundles to wrong folder when using -buildTo
7 Years Ago
Include skins in main install
7 Years Ago
changed size of L96 normals
7 Years Ago
L96, prefab, materials and collision mesh. (includes world model, same with 8x scope)
7 Years Ago
8x scope, materials, prefab and collision mesh
7 Years Ago
Removed asset bundle splitting, see if that works
7 Years Ago
Fix custom spread curves sometimes being stomped by modulation Tree fall sound tweaks
7 Years Ago
Ambience fix for real this time
7 Years Ago
Bandit guards are now more reactive to explosives. Guards put at base level of dredge. Bandit town scene2prefab.
7 Years Ago
Fixed RHIB glitchy visuals under shader level 300
7 Years Ago
Potential ambience fix #2
7 Years Ago
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7 Years Ago
Potential ambience fix
7 Years Ago
Fixed RHIB disappearing on server restarts
7 Years Ago
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7 Years Ago
Fixed scale issue on casino wheel using a custom model big_wheel prefab updated
7 Years Ago
Sheet metal door script export fuckup, fixed
7 Years Ago
Improved long range shooting AI for bandit guards.
7 Years Ago
Added some extra safety checks around NPC sensor loading.
7 Years Ago
Fixed palms not avoiding lakes
7 Years Ago
merge from prepatch_fixes
7 Years Ago
added signs to bandit town shops lowered scrap payment for keycards slightly increased cost of lr300,spas, and m92 slashed durability of keycards - half as many uses
7 Years Ago
reverted bad aiId.
7 Years Ago
6 shop signs for helk, materials/textures and prefab (found in Assets/Content/Props/signs)
7 Years Ago
scene2prefab
7 Years Ago
Minor tweak to junkpile scientists.
7 Years Ago
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7 Years Ago
Unfucked ItemBasedFlowRestrictor parameter serialization Print error message when trying and failing to move item Include prevent movement layer in footstep raycast
7 Years Ago
Some bandit guards should never move. Bandit town scene2prefab.
7 Years Ago
NRE check on NPC hostility consideration. Navmesh safety check when NPC tries to move to last known location of target. Improved some coverpoints at bandit town. Bandit town scene2prefab.
7 Years Ago
Adjusted some NPC health values.
7 Years Ago
green keycard buy price reduced to 15 scrap
7 Years Ago
merge into main protocol++
7 Years Ago
updated bandit town vendor names updated bandit town black market/weapon vendor crude now buys 1 scrap for 6 instead of 10 extra pickles
7 Years Ago
Reduce janky movement for bandit guards when they lose sight of their target.
7 Years Ago
static map puzzle fix
7 Years Ago
Tweak to boar topology preference.
7 Years Ago
Merge from bandit_town_tweaks
7 Years Ago
Fix for one of the lanterns blocking the path in abandoned cabins
7 Years Ago
Manifest
7 Years Ago
Updated wooden cabins Added static metal shopfront
7 Years Ago
Phrases