31,251 Commits over 3,959 Days - 0.33cph!
Only check workshop download status once a second
Fixed profiler sample mismatch
Workshop skin download rewrite (performance, memory, robustness)
Show number of queued skins when perf >= 9
Fixed a few lift/elevator occludee bounds
Run server for staging branch if running with -staging command line
No more spamming shelves on roads
Retired "Viewmodel" layer as it is seemingly unused
▉▍ ▉▇▋▍▉▍ ▇▆▅▊▋▉▋▌ ▋▄▌▄▅ ▇█▅▆ ▅▍ ▄▋▋▇▊▊█▇
Merge from weekend_branch_6
Jack O Lantern can no longer be placed through walls
Jack O Lantern can be picked up
Jack O Lantern only accepts wood
Vending machine correctly destroyed if construction below no longer exists
▍▆▅▅▌▊ ▊▄▉ ▌▇ ▋▄▍▇▅▇ ▆▇ ▄▉▋██▄ ▋▇▅▊▆▍ ▇▍▌▊▇▆▉ ▌▍▊ ▇▇▄▄▅ (▋▆█▊▊▇█ ▅▉▅)
Only apply the LOS raycasts we have to apply for NPC senses.
Touch-ups on AI profiling
Adjusted scientist vision range (optimization).
Tweaked spawnpoints/coverpoints (optimization).
Fixed bug causing overhead in sample circle.
Dynamically change stopping distance of NPC based on active weapon to prevent ghosting through enemy when wielding melee weapons.
A couple more profiler hooks.
Some more profiler hooks for AI.
Profiler hooks to catch some AI overhead (navigation operator)
Reduced npc vision range (optimization)
commiting updated flare viewmodel into the main branch
merged scientists to main for testing
Increased junkpile spawn attempts
Junkpile spawn tweaks
Always show loot container health
skin approval
raid ability added back to arrows, but nerfed
removed raid ability from fire arrows (for now)
▄▋▅▌▌▆▍▇▉█ █▍▍ ▊▉▆▉ ▉▇▄▆█▍ ▇▆█▇ █▄▄▊▇ ▊▉▊█▇ ▇▊▉█▄▋ ▄▅▍▄▅ ▊▆ ▆▅▊▄▋▊ ▌▋▊█▍ ▉▆ █▌▄▆█▄ ▄▍▆ ▌▋▊▅▊▌▆▆▇▅▋▋▌
Fixed UI.Options.KeyBind trying to change its name all the time
Fixed options being invisible until toggled when opening options tab in main menu
Fixed "lock" game object on shopfront being on unnamed layer
Fixing a GameObjectRef (build warning)
Fixed moon brightness regression
Beancan grenade admire fix
Fixed inverted brightness in skin dual layer
▆▌▌█▌ ▇▌▌█▍▆▅▆▌ ▆▊▉▋▆ ▄▇▄▅▆▆▇▍
Improved global fog calculation (plane no longer ignores fog, fog has identical density from A to B as from B to A)
Fog density no longer changes per biome (unfair advantage when looking in from a different biome)
▄▅█▌▋ ▍▌█▋▍▇▋▌▉ ▍▉▅ ▉▉▇▌▋▄▄▇██ █▊ ▍▅█▉ ▊▆▆▅ ▍▌█▊ ▋▌▌ ▆▍ ▇