branchrust_reboot/maincancel

33,104 Commits over 4,109 Days - 0.34cph!

7 Years Ago
Enabled crunch compression on more nature assets
7 Years Ago
network++
7 Years Ago
skull fire pit volume fix oOOooOooOooOooo
7 Years Ago
L96 handling sound tweaks
7 Years Ago
L96 handling sounds
7 Years Ago
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7 Years Ago
locker slot fix burlap name fix
7 Years Ago
cargo ship convars for duration, egress duration, enabled use 6 as a scalar divisor when calculating radiation/cold protection (regression fix)
7 Years Ago
radiation alarm distance
7 Years Ago
merge from main/cargoshipsounds
7 Years Ago
cargo ship radiation fix
7 Years Ago
tactical gloves available at bandit town
7 Years Ago
Phrases
7 Years Ago
merge into main
7 Years Ago
fixed 8x icon
7 Years Ago
Tweaks to NPC Turrets on Cargo Ship.
7 Years Ago
Small tweaks to Scientist settings.
7 Years Ago
missing file
7 Years Ago
Tweaks to spawn options for NPC Turrets.
7 Years Ago
always mount cargo ship above rowboat height so you aren't knocked off cargo ship spawns as a world event by default cargo ship propeller is deadly protocol++
7 Years Ago
l96 balance 8x scope l96/scope available at black market l96/scope available in bradley crates and elite crates bunch of metas that need committing
7 Years Ago
Fix Scientist spawner at Military Tunnel.
7 Years Ago
Potential fix for player model velocity sometimes being non-zero after stopping
7 Years Ago
Ensure headRotation is set on the server (fixes team invite issues)
7 Years Ago
Fixed crunch compression not doing anything on ores
7 Years Ago
Enabled crunch compression on more nature textures (icesheets, ores and overgrowth)
7 Years Ago
Network player rotation in local space (eyes.bodyRotation instead of eyes.rotation) Network++
7 Years Ago
Tweaked Scientist grenade throwing.
7 Years Ago
Some more Scientist adjustments at Military Tunnels.
7 Years Ago
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7 Years Ago
Enabled crunch compression on tree textures (except billboards)
7 Years Ago
Hapis military tunnel tweaks No longer able build directly in front of Hapis caves
7 Years Ago
Added motion vectors to LOD3 hazmat/scientist suits; fix for distant blurry scientists on cargoship
7 Years Ago
Forcing important cargoship lights to be always enabled
7 Years Ago
merge into main
7 Years Ago
Tweaks to Scientists at Military Tunnel.
7 Years Ago
Removed unused DeferredMeshDecal scripts from cargoship light fixtures Added LightGroupAtTime to cargoship v2 lighting root
7 Years Ago
Added ability to toggle volumetric beams to LightGroupAtTime
7 Years Ago
Changed cargoship light fixture decal materials to non-decal
7 Years Ago
Tweaks to Turret NPC settings.
7 Years Ago
Fixed impostor rooms not displaying on cargoship. Used LODGroup instead of meshcull it was using prior.
7 Years Ago
More work on NPC spawns on Cargo Ship. Tweaks to some Scientist settings.
7 Years Ago
Tweaked NPC spawns on Cargo Ship.
7 Years Ago
Fix NRE in NPC Memory.
7 Years Ago
Fixed dynamic lod handling in AmbientLightLOD
7 Years Ago
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7 Years Ago
ship loot crates align properly ship cargo containers no longer cull ship has smaller map marker, less buggy rotations
7 Years Ago
Fixed fireballs not doing any damage on the boat
7 Years Ago
Fixed arrow velocity on the cargo ship
7 Years Ago
Compile fix