33,104 Commits over 4,109 Days - 0.34cph!
updating basket gibs to reflect changes
basket model vertex alpha update
Updated HAB prefab to hold the new button model
Custom button model for the HAB basket ignition
Fixed player rotation never updating on server (2018.2 regression)
Players inherit network group again when spectating
Added windsock material and assigned to respective mesh for wind anim
Updated HotAirBalloon prefab
Renamed some rust/std wind properties
Tweaks to balloon mat wind
Fixed noise scale range
Added noise scale control to rust/std wind
Small tweaks to generic wind (simpler for now)
Cherry picking
29239 to main
merge into main
network++
Merge from unity_2018.2.11
Fixed Cargoship interior ambience collider not flagged as trigger
BasePlayer.ForceUpdateTriggers tweaks (handle the rare case of multiple layered calls)
Fixed BasePlayer.ForceUpdateTriggers fuckups that could cause players to remain inside triggers indefinitely
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Always reset player parent when respawning
Added generic entity angular velocity getters
Projectiles inherit angular velocity from parent (fixes arrow trajectory when the cargo ship is turning)
deleted unnecessary l96 files
Fixed dynamic occludees not updating properly under debugcamera
fixed crate map marker weirdness
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Added l96 admire anim, hooked up in animator
More robust casting in Apex extensions.
Invoked tick in HTNPlayer made a bit more robust.
Fixed slightly lower initial frame distance on arrows fired with the bow
Fixed cargo ship overriding player's network group when loaded from save
Fixed cargo ship sub entity saving flag disable
player loot panel slot fix
skin approval again
Fixed NRE in dynamic cover points.
range finding markers on 8x scope
fixed cargo ship and its rhib saving
Fixed LOS on vehicle storage boxes (comparing layer mask vs layer index)
Disable lerp when attached to bone (fixes explosives not following door open / close animation when attached)
Fixed APC projectile speed regression
Gibs inherit parent from their entity