32,250 Commits over 4,048 Days - 0.33cph!
Fixed q=2 penumbra hard edge on spot lights
Fixed q=2 point light artifact when close to camera + penumbra size
Coverage queries debug fix
Added and toggled builtin async gpu read path to occlusion culling (testing)
Tweaks and optimizations to AO
Fixed temporal AO motion vector frame delay
Fixed StorageContainer and BaseOven order interaction
Fixed auto turret order interaction
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Reverting accidentally committed ProjectSettings
Moved Facepunch.System and Facepunch.Unity to asmdef
Added missing folder meta file of no relevance
Fixed interaction menu sort order (default interaction) on sleeping bags and doors
Fixed being unable to pick up collectables
Persistance++
Fixed another \ vs / issue on effect folders when building manifest on Windows
Strip AudioLowPassFilter component from server
Fixed \ vs / issue on effect folders when building manifest on Windows
Merge from unity_2018.1.0
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Another Compound out of bounds fix
Fixed lerp client time offset corruption when server timestamp goes out of sync (from low level CPU stalls that can occur on some managed hosts)
Fixed compound workbench not saving on server restart
another pass on out of bound abuse at compound
Add safezone check to patrol heli.
Small hostility check optimization for Scientists.
NPC turrets no longer target animals (just annoying).
NPC turrets no longer allow any other type of NPC close to the Compound, other than Scientists.
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Compound out of bounds fixes
Fix sound modulation application stomping distant volumes the first frame a sound is played
rebuilt male_facial_hairstyle_04 with new vertex colour, morphs and skinning
Reverted Flare cost reduction
Removed Flare from compound vending machine
Only one player can use recycler at once fix
Switched SSAO back to gbuffer normals; fix for liney vm occlusion and over-darken vegetation
flare cost reduced (less gp from recycle)
Cannot loot other player corpses / sleepers / bags inside safe zones
Merge from save162 (another staging server wipe, sorry guys)
no longer mark hostile when suiciding in safe zone
Local player footsteps are quieter than other players
Boat sounds
Chainsaw sounds
Misc sound polish & mix tweaks
Fixed underwater decor maximum crate population exceeding spawn positions available
looting wounded or sleeping players in safe zone marks you as hostile
one last sentry near chill zone
Improvements to Scientists vs dead people and targeting/shooting.
barrels and animals no longer trigger player as hostile
hostile warnings are cleared after switching servers
dive site crates now are visible (oops)
dive site crates save behavior fixed
looting your own corpse no longer marks you as hostile
suiciding in compound no longer marks you as hostile
looting backpacks now marks you as hostile (except your own)
fixed startup errors
fixed exploitey areas of compound
added more external compound turrets
fixed chill zone tables/bbq being stealable
more hobo barrels on compound for night lights
protocol++
Safety check around AI context's position entity to ensure it's not destroyed.