32,242 Commits over 4,048 Days - 0.33cph!
Water junk piles files and extras
Scientists will stop mid-burst firing if they lose target.
Fixed potential argument exception in motion blur (CLIENT-2RSG)
When a junkpile times out, ensure that the junkpile scientist(s) despawn with it.
Fixed potential number overflow in occlusion culling (CLIENT-10J2)
Fixed potential NRE in MaterialColorLerp (CLIENT-10EP)
Fixed water depth mask on glcore (rowboat)
Extrapolation time on NPC entities is clamped to 0.1 seconds as well
Made PositionLerp more generic to eventually be usable in other projects
Extrapolation time on player entities is clamped to 0.1 seconds
Cherry picking corpse NRE fix from Helk's branch
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Map coordinates changed so letters are horizontal
Made map coords darker, so they stand out more
Fixed server description showing as ???????
Fixed procmap river uv stretching
Fixed LOD2 mesh assignment in bush willow variations
Fixed occlusion culling stats debug display
Disabled culling for objects using mesh batching
Junkpiles no longer spawn on southern road overhang (Hapis)
Made mounted enemy range consideration more flexible.
Fixed IsMounted unsetting bug.
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DM lootbox protection changes
Added "isMounted" column to aidebug_lookat.
Another pass over junkpile scientist hover prevention.
Reduced Junkpile AI spawn chance (was higher for testing and profiling)
AI dormant false by default (for now)
Scientists have a slightly wider range of motion when mounted.
Fix weird head orientation when Scientists are mounted in a flying vehicle that's at an angle.
Fixed hapis lake materials
Latest Steamworks (Linux Callback)
Switched Debug Steam Callbacks to command line switch
Added simple runds.sh to Linux server (just to get people started)
updated wounded animation starting position, made current desired time range loop
Terrain sockets no longer count as inside terrain if outside the terrain bounds
Allow debug.callbacks on server too
Consider entities out of bounds if they're lower than terrain zero level
Adjusted the delay from when a Scientist see an enemy until he fires back based on whether he took damage recently from that enemy.
Slightly better ground-hugging for junkpile NPCs.
NPCs should respect isMounted when they Resume.
properly update player rotation when mounted (fix for c4/rockets exploding on vehicles fired from)
Fixed std shadergui scroll offset placement