31,246 Commits over 3,959 Days - 0.33cph!
Refinery stairs fix (Hapis)
Lots of new on/off/ignite/extinguish sounds for deployables
Lots of new active/burning loops for deployables
Open/close sounds for a few deployables
New sounds for searchlight movement
Fixed hiz downscale causing some false negatives
Added hiz downscale path for odd sized mips
Added min velocity to reprojection clip for stability
junkyard - tweaks to container bridge walls
Log error when baking terrain heightmap while the terrain is on the wrong layer
Fixed Barren startup error
Updated road physic material
Changed health of 1/3 wall to same as other walls
Trees are now culling occludees
Increased culling grid granularity to 100m
Larger prevent build volume at tunnel entrance / exit (Hapis)
Quarry cave exploit fix (Hapis)
Slightly less loot at Refinery (Hapis)
Site A tunnel floor fix (Hapis)
Facepunch.Steamworks v0.7
Renamed Loot Box to Gambling Box
Subtracted animal ai changes from main
Added shell protection to 1/2 and 1/3 walls
Merge from building_system_3.1
Makeshift Hazmat suit art
More on animal behaviour.
Fix compile error on server.
Misc fixes and improvements in NPC behaviour.
Fixed warning on server when NPCs eat plants.
Attempt to fix the furnace error
junkyard - cant jump on top of container bridge
Merged from animal behaviour branch.
junkyard viewing platform now available
Stricter bed placement - half height wall exploit
Fixed meshlod culling sphere bounds
Merge culling fixes and optimizations
Cherry picked occlusion culling fix
24227
optimized special fx sprites
grenades inherit player velocity when thrown ( run forward and jump for more range)
f1 grenade has larger radius
Fixed hair colour not applied on armpit, pubic or eyebrow
Reapplying fix for missing camera script warning
worldmodeloutline osx fixes