31,246 Commits over 3,959 Days - 0.33cph!
Cherry picked WorldModelOutline NRE fix
Changed culling.world to unsaved for now
Fixed project settings define symbols
Removed unused component references from main camera
Defaulted culling.world to false; needs more fixing and testing
skin approval
fixed camera warning
added hair dye assets to skin assets. tweaked material values to balance. hair cap base colour needs to be made unique to each material per hair dye asset.
more fixes for worldmodels
fixed a bunch of worldmodels not having outlines
outlines enabled by default
slightly stricter dropbox placement
Advanced Lootbox, LODS, model, textures and material
Changed hair set collection layout to allow one dye collection per hair entry
rebaked vertex lighting on hairstyles after shader reflection changes. tweaked textures to allow for dyeing. created hair dye materials for head, facial and body hair. creating dyesets.
Fixed hair dye mat props affecting other mats (e.g. skin)
Ensure hair dye is picked consistently across different hair types
Waits at least one frame after reg before vis test
Removed serialization tags from occlude dependency structs
Lots of sound tweaks and polish
Campfire/furnace ignite & extinguish sounds
Ceiling light on/off sounds
Fixed culling-related flicker sometimes when spawning a new object
Fixed flicker when toggling culling.world (proper)
Added depth tolerance to outline draw shader (glow over grass)
Fixed outline when using temporal AA
Fixed outline issues affecting other effects
Fixed outlined object showing over viewmodel
Subtracted
24049 and
24043 => rollback to 2017.1.2f1
worldmodel outlines (off by default)
Restored culling stats display; editor-only
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Updated Apex AI to 2017.2
Culling debug draw now working in build; switched non-player/npc debug shapes to boxes
First attempt at stopping animals from attacking through walls.
Renamed culling.lodcomp to culling.world; enabled by default
Immediate apply lodcomp state to all when toggling
Fixed flickering after toggling lodcomp
Fixed some destroyed/hidden objects reappearing under culling.lodcomp
Fixed construction parts disappearing under culling.lodcomp