branchrust_reboot/maincancel

31,246 Commits over 3,959 Days - 0.33cph!

7 Years Ago
jumping/screenshake fix
7 Years Ago
Cherry picked WorldModelOutline NRE fix
7 Years Ago
Subtracting 24120, 24123, 24124, 24127
7 Years Ago
placement/throw fix
7 Years Ago
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7 Years Ago
Changed culling.world to unsaved for now
7 Years Ago
Fixed project settings define symbols
7 Years Ago
Removed unused component references from main camera
7 Years Ago
Defaulted culling.world to false; needs more fixing and testing
7 Years Ago
skin approval fixed camera warning
7 Years Ago
added hair dye assets to skin assets. tweaked material values to balance. hair cap base colour needs to be made unique to each material per hair dye asset.
7 Years Ago
more fixes for worldmodels
7 Years Ago
fixed a bunch of worldmodels not having outlines outlines enabled by default
7 Years Ago
slightly stricter dropbox placement
7 Years Ago
Advanced Lootbox, LODS, model, textures and material
7 Years Ago
Changed hair set collection layout to allow one dye collection per hair entry
7 Years Ago
rebaked vertex lighting on hairstyles after shader reflection changes. tweaked textures to allow for dyeing. created hair dye materials for head, facial and body hair. creating dyesets.
7 Years Ago
Fixed hair dye mat props affecting other mats (e.g. skin)
7 Years Ago
Ensure hair dye is picked consistently across different hair types
7 Years Ago
Waits at least one frame after reg before vis test Removed serialization tags from occlude dependency structs
7 Years Ago
Network++
7 Years Ago
Lots of sound tweaks and polish Campfire/furnace ignite & extinguish sounds Ceiling light on/off sounds
7 Years Ago
minor debugcam fix
7 Years Ago
chairtest false
7 Years Ago
bonefollower fixes
7 Years Ago
overlay improvements
7 Years Ago
Fixed culling-related flicker sometimes when spawning a new object Fixed flicker when toggling culling.world (proper)
7 Years Ago
Added depth tolerance to outline draw shader (glow over grass)
7 Years Ago
Fixed outline when using temporal AA Fixed outline issues affecting other effects Fixed outlined object showing over viewmodel
7 Years Ago
potential satchel fix
7 Years Ago
Updated Apex to 2017.1
7 Years Ago
Subtracted 24049 and 24043 => rollback to 2017.1.2f1
7 Years Ago
python icon setup
7 Years Ago
color changes
7 Years Ago
compile fix
7 Years Ago
worldmodel outlines (off by default)
7 Years Ago
Restored culling stats display; editor-only
7 Years Ago
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7 Years Ago
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7 Years Ago
Updated Apex AI to 2017.2
7 Years Ago
Culling debug draw now working in build; switched non-player/npc debug shapes to boxes
7 Years Ago
Merge from Unity2017.2
7 Years Ago
First attempt at stopping animals from attacking through walls.
7 Years Ago
Renamed culling.lodcomp to culling.world; enabled by default
7 Years Ago
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7 Years Ago
Immediate apply lodcomp state to all when toggling Fixed flickering after toggling lodcomp
7 Years Ago
thompson aimcone reduced
7 Years Ago
bundle bs
7 Years Ago
Fixed some destroyed/hidden objects reappearing under culling.lodcomp
7 Years Ago
Fixed construction parts disappearing under culling.lodcomp