31,241 Commits over 3,959 Days - 0.33cph!
Fixed checksum being unset when world cache is disabled (editor)
Fixed object motion blur ignoring transparent cutouts
Double armoured door research scrap cost is now the same as single
Set ResearchResource reference to scrap on the static research tables (so you can place scrap into them + research)
Subtracting BoneFollower removal again because fuck me
heavy plate helmet, heavy plate jacket, heavy plate pants, bandana, baseball cap, beenie hat, boots, candle hat, incendiary pistol bullet, shotgun trap, flame turret, metal shop front and small water catcher can now be researched
Removed need to be wet when trying to drink from bodies of water (was only testing on server, clients had it commented out -> weird behaviour)
Removed weird duplicate raycasts from water drinking tests (now raycasting only in GetWaterDrinkingPoint)
A NavMesh Grid Cell will now reuse terrain mesh data for all agent layers properly.
drop box, fridge, locker, mail box, chair, small planter box, table, vending machine, rug, rug bear skin and search light can now be researched.
Campfire default
Double wooden door default
Wooden window bars default
Bandage default
Wooden armour default
Wolf Headdress default
workbenches, sheet metal door, research table default blueprints
buckle up - merge into main
Tweak large gate sounds to match new anim speed
made the vehicle tire smoke taper off when the car goes airborne
Fixed lake topology settings
Fixed harbors spawning in lakes
Network++
Save++
Fixed sky reflection rgbm decode intensity mapping
Tweaked shadow refl occlusion to avoid undershadowing (RUST-1771)
Fix for foliage bug introduced in
23073
Scientists no longer shoots right through animals.
Fixed normal octa encoding for transmission surfaces; touched affected shaders
Resized animal bounds.
Npc aiming work.
Separated movement and action in Animal AI.
Subtracting player models
Cherrypicking only player model changes (may be temporary)
Cooking raw deer meat now correctly turns into cooked deer meat
Removed BoneFollower (client optimization), second attempt
Fixed server compile error
use maxvel from parent if applicable
bonefollower cycles after positionlerp
A couple of IList iterators were gc prone.
reset player rotation on dismount
can place shelves in 1x1 again (whoops!)
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Wooden ladders can be stacked to 5
Can repair damaged ladders
Can stack items that have condition if their condition is maxed out
Fixed BaseNpc serialization mismatch in CLIENT / SERVER (also fixes compilation error)
can only pick up non-locked boxes
chair no longer syncs position
Raw and spoiled meat no longer goes straight to belt when picked up