branchrust_reboot/maincancel

32,211 Commits over 4,018 Days - 0.33cph!

7 Years Ago
Show Report Button on death screen Attacker name more faithful to ingame name on report page
7 Years Ago
Game objects tagged with "Server Cull" or "Client Cull" are deleted even if they have components on them (for example animal GameTrace collider on the server) When culling components from objects, nominate the game object for deletion as well (but only if it had removable components on it)
7 Years Ago
Fixed potential number overflow in hiz [https://sentry.io/facepunch-studios/client/issues/275955527/]
7 Years Ago
Slight improvement to AI LOS.
7 Years Ago
Try setting the appid via SetEnv
7 Years Ago
show different arrowheads for bow / crossbow ( in 3rd person )
7 Years Ago
fixed explosive ammo bug no longer need to aim slightly away from target to deal maximum damage with explosive ammo
7 Years Ago
AI tweaks
7 Years Ago
Fixed reflections when fog=1; had to drop fake dir refl occlusion Touched all relevant shaders
7 Years Ago
Added more profile samples to morphcache Saved some heap allocs on morphcache.setup
7 Years Ago
Only check workshop download status once a second
7 Years Ago
Fixed profiler sample mismatch
7 Years Ago
Workshop skin download rewrite (performance, memory, robustness) Show number of queued skins when perf >= 9
7 Years Ago
Fixed a few lift/elevator occludee bounds
7 Years Ago
Staging Test
7 Years Ago
Run server for staging branch if running with -staging command line
7 Years Ago
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7 Years Ago
No more spamming shelves on roads
7 Years Ago
Retired "Viewmodel" layer as it is seemingly unused
7 Years Ago
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7 Years Ago
Merge from weekend_branch_6
7 Years Ago
fixed flare
7 Years Ago
Ai behaviour tweaks.
7 Years Ago
Jack O Lantern can no longer be placed through walls Jack O Lantern can be picked up Jack O Lantern only accepts wood
7 Years Ago
Vending machine correctly destroyed if construction below no longer exists
7 Years Ago
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7 Years Ago
Only apply the LOS raycasts we have to apply for NPC senses.
7 Years Ago
Touch-ups on AI profiling
7 Years Ago
Adjusted scientist vision range (optimization). Tweaked spawnpoints/coverpoints (optimization).
7 Years Ago
Fixed bug causing overhead in sample circle.
7 Years Ago
Dynamically change stopping distance of NPC based on active weapon to prevent ghosting through enemy when wielding melee weapons.
7 Years Ago
A couple more profiler hooks.
7 Years Ago
Some more profiler hooks for AI.
7 Years Ago
Profiler hooks to catch some AI overhead (navigation operator)
7 Years Ago
Reduced npc vision range (optimization)
7 Years Ago
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7 Years Ago
commiting updated flare viewmodel into the main branch
7 Years Ago
merged scientists to main for testing
7 Years Ago
Increased junkpile spawn attempts
7 Years Ago
Junkpile spawn tweaks Always show loot container health
7 Years Ago
fire arrow bugfix
7 Years Ago
fire arrow fix
7 Years Ago
skin approval raid ability added back to arrows, but nerfed
7 Years Ago
removed raid ability from fire arrows (for now)
7 Years Ago
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7 Years Ago
Fixed UI.Options.KeyBind trying to change its name all the time
7 Years Ago
Fixed options being invisible until toggled when opening options tab in main menu
7 Years Ago
Fixed "lock" game object on shopfront being on unnamed layer
7 Years Ago
Fixing a GameObjectRef (build warning)
7 Years Ago
Fixed moon brightness regression