32,210 Commits over 4,018 Days - 0.33cph!
Deleted ocean clutter prefabs (unused)
Fixed layer on elevator volumes
Optimized elevator volumes (server perf)
Any entity can use sockets, not just building blocks (presumably breaking everything)
Another stab at scientists
Subtracting ai behaviour
24661 24660
24659 (Server instability)
more robust against NRE in ai behaviour.
Save++
Network++
Xmas event disabled
merge from jan_hapis_savas
Third person melee weapon swing sounds
tweaked animations and special fx for lr300 / m249 / m92
Shelves correctly destroyed if construction below no longer exists
Tool cupboard correctly destroyed if construction below no longer exists
Tool cupboard can no longer be fully submerged inside world layer (rocks)
Fixed culling frame delay in fov changes
Added core/generic SRM packing variant
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Potential fix for false culling negatives at certain resolutions
Culling.env convar update
Fixed ladder hatch culling bounds
Fixed door garland collider (blocking movement on the floor above it)
Fixed door garland entity bounds
added throwable flares
NRE checks for TC
added worldmodels for flare/flashlight
flare/flashlight loot tables
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fixed clipping on flashlight attack animations
Adjusted navmesh obstacles on foundations and high walls.
skin approval
added tooltip to loot panel showing number of blocks and upkeep rate
removed upkeep from garlands (lol)
time for blocks to decay increased by 30% (good)
decay tiers increased by 50 blocks (cheaper decay)
Fixed fog not always being disabled in caves
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Updated asset bundle splits
Downed (wounded) players no player block movement
crossbow can accept flashlight
tonnes of asset labels
manifest
missing icons