branchrust_reboot/maincancel

31,235 Commits over 3,959 Days - 0.33cph!

8 Years Ago
Ai tweaks, better dynamic cover.
8 Years Ago
Merged from GameTips
8 Years Ago
unsued variable fixes
8 Years Ago
Finished packer improvements + cleaned up
8 Years Ago
Some ai tweaks
8 Years Ago
Added sysuid console command (prints unique device identifier)
8 Years Ago
Tighten the dynamic volume a bit, so that it's faster to generate on spawn.
8 Years Ago
More robust dynamic cover point volumes.
8 Years Ago
Updated manifest
8 Years Ago
Merged from ai_2 branch
8 Years Ago
Fixed construction atlas material
8 Years Ago
Added partial packed map reuse Changed packed texture internal folder structure Added a couple more tools for data gathering
8 Years Ago
Unpacked test material
8 Years Ago
compile fix
8 Years Ago
compile fix for tips CC: Garry visual storage container baseline (visible items on shelves in radtowns) fixes for colliders and missing LODGroups on some world models
8 Years Ago
Enabled culling on glcore
8 Years Ago
Fixed compute shader error on glcore
8 Years Ago
Fixed bed description Fixed bandana description Fixed minnows description Fixed small stocking description Fixed Research Paper description
8 Years Ago
Update phrases from static Translate.Phrase's
8 Years Ago
Added Translate.TokenisedPhrase Throw warning when generating phrases if two keys with different values Added game tip explaining how to open inventory if opened less than x times Added showgametip, hidegametip (for modders)
8 Years Ago
Map no longer using SceneToPrefab
8 Years Ago
backpack (grounded) / fbx/ prefab/ lods/materials/ textures
8 Years Ago
Loading screen no longer using SceneToPrefab
8 Years Ago
Beautified skinnable loading API
8 Years Ago
Campfires displace grass
8 Years Ago
EAC update (fix for "EAC Disconnected")
8 Years Ago
Menus screen tweaks
8 Years Ago
Subtracted packed batches to repack later with improvements
8 Years Ago
More profiling
8 Years Ago
Updated Facepunch.Unity
8 Years Ago
Jenkinsfile with MakeNetworkShare
8 Years Ago
More profiling
8 Years Ago
Updated native libraries
8 Years Ago
Additional profiling in DownloadAndApplyWorkshopSkin Convar to toggle the item skin cache
8 Years Ago
Retiring DX9 (OpenGL fallback)
8 Years Ago
Merge from skin_cache_native
8 Years Ago
Third batch of packed materials (50)
8 Years Ago
Second batch of packed matetials (50)
8 Years Ago
Fixed standard packed shader particle accum albedo
8 Years Ago
Fixed packed map assignment not working sometimes Added deleting packed maps on unpack
8 Years Ago
Added material packing auto rollback to unpacked when failed Fixed packing not supporting 8bit textures Tidy up code a bit
8 Years Ago
Skip packed materials during analysis
8 Years Ago
Fixed error when packing default standard shaders
8 Years Ago
Fixed error when packing materials with default metallic texture or RGB-only
8 Years Ago
First batch of packed materials (29) for testing
8 Years Ago
Tiny change in texture packing analysis tool
8 Years Ago
Changed packing folder again, now final; updated packed sample
8 Years Ago
Added reutilization of packed maps that are combined from same sources Moved packing folders; rebaked current sample Reorganized some code
8 Years Ago
Fixed some packing processor errors with missing textures Fixed packed texture assignment/replacement failing in some cases
8 Years Ago
fixed NRE when uploading icons more approval junk