31,235 Commits over 3,959 Days - 0.33cph!
Ai tweaks, better dynamic cover.
Finished packer improvements + cleaned up
Added sysuid console command (prints unique device identifier)
Tighten the dynamic volume a bit, so that it's faster to generate on spawn.
More robust dynamic cover point volumes.
Fixed construction atlas material
Added partial packed map reuse
Changed packed texture internal folder structure
Added a couple more tools for data gathering
compile fix for tips CC: Garry
visual storage container baseline (visible items on shelves in radtowns)
fixes for colliders and missing LODGroups on some world models
Enabled culling on glcore
Fixed compute shader error on glcore
Fixed bed description
Fixed bandana description
Fixed minnows description
Fixed small stocking description
Fixed Research Paper description
Update phrases from static Translate.Phrase's
Added Translate.TokenisedPhrase
Throw warning when generating phrases if two keys with different values
Added game tip explaining how to open inventory if opened less than x times
Added showgametip, hidegametip (for modders)
Map no longer using SceneToPrefab
backpack (grounded) / fbx/ prefab/ lods/materials/ textures
Loading screen no longer using SceneToPrefab
Beautified skinnable loading API
EAC update (fix for "EAC Disconnected")
Subtracted packed batches to repack later with improvements
Jenkinsfile with MakeNetworkShare
Additional profiling in DownloadAndApplyWorkshopSkin
Convar to toggle the item skin cache
Retiring DX9 (OpenGL fallback)
Merge from skin_cache_native
Third batch of packed materials (50)
Second batch of packed matetials (50)
Fixed standard packed shader particle accum albedo
Fixed packed map assignment not working sometimes
Added deleting packed maps on unpack
Added material packing auto rollback to unpacked when failed
Fixed packing not supporting 8bit textures
Tidy up code a bit
Skip packed materials during analysis
Fixed error when packing default standard shaders
Fixed error when packing materials with default metallic texture or RGB-only
First batch of packed materials (29) for testing
Tiny change in texture packing analysis tool
Changed packing folder again, now final; updated packed sample
Added reutilization of packed maps that are combined from same sources
Moved packing folders; rebaked current sample
Reorganized some code
Fixed some packing processor errors with missing textures
Fixed packed texture assignment/replacement failing in some cases
fixed NRE when uploading icons
more approval junk