branchrust_reboot/maincancel

32,185 Commits over 4,018 Days - 0.33cph!

8 Years Ago
hatchet vm update
8 Years Ago
Catch persistence / lifestory deserialization errors + log path to file
8 Years Ago
fixed weapon attachment positional issues on Ak, Lr300, SAR, Bolt and revolver
8 Years Ago
More on preventing NPCs from getting stuck.
8 Years Ago
Item description updates and fixes Phrases
8 Years Ago
removed eyelashes from male faces
8 Years Ago
NPCs will now perform more expensive position sampling when they consider themselves stuck.
8 Years Ago
python tier 2 wb ladder hatch tier 2 wb/loot
8 Years Ago
Collider_legs correct name
8 Years Ago
NRE fix
8 Years Ago
fixed missing eyes on playermodel
8 Years Ago
manifest
8 Years Ago
Subtracting 23324
8 Years Ago
Merge from skinupdates_2 (problematic meshes/colliders reverted)
8 Years Ago
Cherry picked shader changes from SkinUpdates_2
8 Years Ago
lootspawn will never produce duplicates
8 Years Ago
tweaked foot IK settings when crouched.
8 Years Ago
lr300 fire rate increased 10% lr300 skinnable missing loot table changes
8 Years Ago
fixed the foot IK rotation so it adjusts based on the slope of the surface
8 Years Ago
Two sided hanging sign & landscape picture frame unlocked if player has Steam item
8 Years Ago
EAC SDK update
8 Years Ago
No longer automatically call "backup" on server start by default (better for server providers, add +backup to your startup parameters if you want this)
8 Years Ago
Fixed reflection related errors in glcore and vulkan
8 Years Ago
Hapis Island exploit fixes
8 Years Ago
Item description updates and fixes
8 Years Ago
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8 Years Ago
fixed slight flickering when player lands from a jump
8 Years Ago
disable footIK when sleepign
8 Years Ago
optimized foot IK calculations added console variables to disable foot IK
8 Years Ago
added code for foot planting IK
8 Years Ago
modified walk/run/sprint animations to look better with IK foot planting
8 Years Ago
Expanded exclude_renderers to exclude d3d9
8 Years Ago
Fixed bugs created with vm Bow update, Reverted bow anim changes, re-updated to latest rig and mesh
8 Years Ago
Enabled water SSR tracing behind objects to help mitigate visible gaps
8 Years Ago
hacky keycode double entry fix
8 Years Ago
Presumably fixed NRE in MaterialSwap (miner hat)
8 Years Ago
miner hat nre fix maybe
8 Years Ago
removed debug.log missing files
8 Years Ago
Back to previous near view ssao values
8 Years Ago
fix for radial marker skin approval bradley APC back to 1000 - better too hard than too easy missing explosion sprite texture
8 Years Ago
Fixed initial resource spawn distribution ignoring PrefabParameters.Count
8 Years Ago
cluttery deployables spawn as blueprints in barrels instead of the object
8 Years Ago
Fixed node hotspots cannot be seen during med-high fog (RUST-1777)
8 Years Ago
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8 Years Ago
bradley spawns less frequently bradley effectively drops elite crates instead rifleammo/rocketammo from crate reduced slightly bradley health changed to 750 bradley starts healing after 10 minutes and takes 5 minutes to fully heal
8 Years Ago
BBQ for Tom!
8 Years Ago
elite crates spawn every 2 hours instead of every 20 minutes launch site spawns 1 less elite crate elite crates spawn 2 definitions instead of 4 ( half as many items ) airdrop spawns much fewer high end rifles, more shotguns etc airdrop spawns more ammo airdrop drops turret instead of turret parts
8 Years Ago
flamethrower requires WB2 pants/hoodie one rarity lower ( 75 scrap ) snow/vagabond jacket one rarity lower snow/vagabond jacket cost 50 cloth instead of 200
8 Years Ago
slightly lower chance of satchel duds bradley health reduced
8 Years Ago
debris field markers appear on map where heli/bradley is destroyed (10m)