branchrust_reboot/maincancel

31,233 Commits over 3,959 Days - 0.33cph!

8 Years Ago
Merged Facepunch.Unity changes
8 Years Ago
tundra small rocks no longer have moss (they also show in desert biome) rock collectables are a tad larger
8 Years Ago
viewmodel organisation - clean export for vm
8 Years Ago
placed some temp safeguards in the lift at rocket factory
8 Years Ago
Loot barrel impact & gib sounds Handful of level tweaks
8 Years Ago
Fixed server compile
8 Years Ago
Added camera util + proper frustum plane extraction Added WaterCullingVolume for water surface clipping
8 Years Ago
a bit more
8 Years Ago
some deployables optim
8 Years Ago
clutter optim
8 Years Ago
statics optim
8 Years Ago
latest rock settings
8 Years Ago
Added TerrainNavMesh class (basic API to retrieve a mesh or nav mesh build source for a certain terrain patch)
8 Years Ago
disabling shadow casting on far rocks
8 Years Ago
Retired "Navigation" layer because we can directly feed meshes to the bake \o/
8 Years Ago
Scene2Prefab
8 Years Ago
Layer stuff
8 Years Ago
Disabled shadow casting on structures LODs
8 Years Ago
viewmodel organisation - clean exports for some vms
8 Years Ago
Scene2Prefab shadow caster changes
8 Years Ago
Disabled shadow casting for certain LOD stages on props and overgrowth
8 Years Ago
Tweaked build settings for local dynamic nav mesh.
8 Years Ago
testing rock_formation_f export without flatten hierarchy
8 Years Ago
Better step height for animals (helping them up stairs more easily).
8 Years Ago
DynamicNavMesh should support Animal agent type, not Humanoid (yeah, buildsettings can only support a single one...)
8 Years Ago
Prebaked experiments.
8 Years Ago
Navigation layer does not collide with anything Main camera ignores navigation layer
8 Years Ago
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8 Years Ago
#if CLIENT
8 Years Ago
Merged /ReportingSystem
8 Years Ago
Forgot this file
8 Years Ago
Added "Navigation" layer Removed unused "Sky" and "Sky Reflection" layers
8 Years Ago
Small tweaks.
8 Years Ago
Updated bundle splits
8 Years Ago
Fixed a bunch of skinnables not having their bundle set
8 Years Ago
Attempt to fix rock formation offset
8 Years Ago
Fixed an interior disappearing on the lowest settings inside the rocket factory
8 Years Ago
Manifest load time test
8 Years Ago
viewmodel organisation - clean exports for some vms
8 Years Ago
Tweaked LOD distances to prevent pop in Scene2Prefab
8 Years Ago
Local dynamic navmesh is now aware of when its overlapping a "prevent building" zone, and will increase it's navmesh fidelity when it is. Still a lot of work to do here to make it look good, but it's slightly better.
8 Years Ago
Scene2prefab
8 Years Ago
Added LOD materials to rocket factory prefabs
8 Years Ago
Rocket factory optimizations Cheaper occluder Less materials on LODs Added cheaper LOD stages to some objects Reduced number of materials on LODs Cheaper materials on LODs
8 Years Ago
Added nav_local convar to allow console control over whether to use full dynamic navmesh generation at the start, or use a local navmesh per npc.
8 Years Ago
Scene2prefab launchsite
8 Years Ago
Rocket factory helicopter didnt cull - fixed Slight quality of visuals tweaks on the Rocket at launchpad (was too degraded, popping)
8 Years Ago
more material files
8 Years Ago
Optimization pass - Reducing shader complexity and texture memory consumption on many environment assets LODs
8 Years Ago
Local dynamic navmesh now respect player distance when setting next update interval. If too far away the navmesh isn't updated at all.