branchrust_reboot/maincancel

31,231 Commits over 3,959 Days - 0.33cph!

8 Years Ago
Game object layer is included in renderer key hashing (batching)
8 Years Ago
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8 Years Ago
Fixed UV errors in metal chest plate
8 Years Ago
Water bucket optimisation
8 Years Ago
Armored doors LOD1 include the peep hole
8 Years Ago
Stone spear optimisation
8 Years Ago
fixed slightly off position of double door hatches
8 Years Ago
Holdtype fixes for lr300,semi auto rifle,m249 & flamethrower
8 Years Ago
Fixed wooden door skin
8 Years Ago
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8 Years Ago
Fixed binds sometimes printing out null Fixed ent commands bound to keys getting fucked up
8 Years Ago
- Fixed issue with auto turret ak not displaying - Added ak lods to auto turret
8 Years Ago
AH logs are warnings (yellow)
8 Years Ago
Better antihack.debuglevel: 1 prints max violations, 2 prints nonzero violations, 3 prints all violations
8 Years Ago
Enabled time.pausewhileloading by default
8 Years Ago
CodeGen
8 Years Ago
Custom collisions for L&R armored double doors - can shoot your face through
8 Years Ago
Updated foliage shader with barebones down version of Standard (wip)
8 Years Ago
fixed ak47 holdtype
8 Years Ago
Removed forward passes from grass shader
8 Years Ago
fixed the material on the 3rd person shell casings
8 Years Ago
double armored door hatch functional smoother movement on hatch open/close phrases
8 Years Ago
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8 Years Ago
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8 Years Ago
More shader parity with prerelease + removed parallax mapping (for now) Removed redundant shader tag
8 Years Ago
fixed the shells not ejecting / mag not dropping on the ak47 worldmodel
8 Years Ago
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8 Years Ago
ak mesh entity changes ( lod 2 was not displaying properly)
8 Years Ago
Beancan grenade optimisation
8 Years Ago
Added server convar to pause time while loading (defaults to false)
8 Years Ago
Nomenclature changes to grass shader Added foliage shader
8 Years Ago
Fixed potential NRE in playerModel applyVisibility + compilation warning
8 Years Ago
Shader parity with prerelease + deferred mesh decal instancing
8 Years Ago
Salvaged cleaver optimisation
8 Years Ago
8 Years Ago
Saving default time scale of 1.0 (rather than 1.0028036)
8 Years Ago
Moved beartrap displacement go to invisible layer
8 Years Ago
Pause ServerMgr.Update until the connection is open
8 Years Ago
Added more occlusion meshes
8 Years Ago
Add layer awareness to mesh renderer batching (key and go) Added batching to building core occluders + occluder meshes now read/write
8 Years Ago
Added entity.deleteby( steamid ) (deletes all entities by player) Delete all user's entities when banned by EAC
8 Years Ago
Cleaning console command running paths
8 Years Ago
Ak47 optimisation
8 Years Ago
granola bar eat sound added paper cost reduced Armored Single door now has a functioning hatch vm basics
8 Years Ago
Fixed terrain shader compilation when parallax keyword is enabled
8 Years Ago
flame turret network usage reduction flameturret fireballs slow movement by 20% more large furnace has turn on/off buttons on loot panel large furnace can only be accessed from its alcoves fixed chocolate bar missing eat sound
8 Years Ago
Reduced hiz culling default update freq to match playercull (for now) Restored more aggressive player model applyVis (w/ fix for parts) Fixed hiz culling heap alloc Fixed hiz redundant call
8 Years Ago
Updating to latest overgrowth material
8 Years Ago
Disabled terrain base pyramid map baking
8 Years Ago
Cherry picking overgrowth material / textures