32,158 Commits over 4,018 Days - 0.33cph!
Skip nested entities when preprocessing prefabs (fixes double preprocessing on monument entities, RUST-1665)
Tier 2 workbench. fbx/textures/prefab/materials/gibs
Mailbox. fbx/textures/prefab/materials/gibs
Can put code lock on cupboard
Adjusted locker deploy / prevent building volumes (RUST-1681)
Upgrade fix (copy & paste fail)
Removed admin demolish option from hammer (bind "ent kill" to hotkey instead)
Check building privilege at both building block position and player position when rotating, upgrading or demolishing (now works similar to placement)
Can pick up window bars, shutters and embrasures inside building privilege with hammer
Can pick up ladders inside building privilege with hammer
Added skipqueue console command (looks for Steam ID in connection queue and lets the player connect immediately)
Optimized environment volume tests
Added building environment type to environment volumes (to be used for monument buildings)
Ambient darkening via raycast only considers player buildings (everything else to be controlled via environment volumes)
Disable fog in underground systems (for proper darkness)
Added mesh batching support for uv1 to fix tunnel mud
Moved foliage batch pos to uv2
Flame turrets can see through twig building blocks as well
Updated scrap icon
Make all visible only on culling convar untoggle
Barricade nobuild volume tweaks
Added wall sockets to top and bottom end of foundation steps
Tweaked ladder placement rules so they can be attached to the end of floors
Tweaked ladder trigger so they can be climbed from all sides and traversed around
Reduced health of low walls by 50%
Network++
Save++
Reduced twig decay to one hour delay plus one hour duration
Auto turrets can see and shoot through twig building blocks (damaging both the building block and the target behind it)
research table shows health
fixed recycler not giving appropriate scrap when components were stacked
skin approval
skin icons
snow jacket protection increased
snow jacked cost reduced
Fixed research table lens normals
Twig building tier and wooden ladders can be placed inside the radius of unauthorized cupboards for raid towers
Include list of active invoke method names in entity info (find_entity etc)
Added FindInvokes method to InvokeHandler
Removed bullshit ref keywords from NetworkVisibilityGrid
BaseNpc kill optimization
Fixed entity network group sometimes not updating (invisible animals)
Fixed culled ragdolls remaining invisible after culling is disabled
miner hat model properly becomes emissive when on
Animals will no longer randomly get stuck when fleeing
Animals have more interesting flee behavior, constantly evaluating the best place to go to avoid threats
Added find_self console command
Added position / rotation to entity find commands
Added find_radius console command (returns info about entities in radius around player)
Updated to use new BuildInfo.json system
Added buildinfo server command
Updated GoogleAnalytics
tweaked crouchwalk animations, jumping animations
added climb left / right animations