31,231 Commits over 3,959 Days - 0.33cph!
Game object layer is included in renderer key hashing (batching)
Fixed UV errors in metal chest plate
Water bucket optimisation
Armored doors LOD1 include the peep hole
fixed slightly off position of double door hatches
Holdtype fixes for lr300,semi auto rifle,m249 & flamethrower
Fixed binds sometimes printing out null
Fixed ent commands bound to keys getting fucked up
- Fixed issue with auto turret ak not displaying
- Added ak lods to auto turret
AH logs are warnings (yellow)
Better antihack.debuglevel: 1 prints max violations, 2 prints nonzero violations, 3 prints all violations
Enabled time.pausewhileloading by default
Custom collisions for L&R armored double doors - can shoot your face through
Updated foliage shader with barebones down version of Standard (wip)
Removed forward passes from grass shader
fixed the material on the 3rd person shell casings
double armored door hatch functional
smoother movement on hatch open/close
phrases
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More shader parity with prerelease + removed parallax mapping (for now)
Removed redundant shader tag
fixed the shells not ejecting / mag not dropping on the ak47 worldmodel
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ak mesh entity changes ( lod 2 was not displaying properly)
Beancan grenade optimisation
Added server convar to pause time while loading (defaults to false)
Nomenclature changes to grass shader
Added foliage shader
Fixed potential NRE in playerModel applyVisibility + compilation warning
Shader parity with prerelease + deferred mesh decal instancing
Salvaged cleaver optimisation
Saving default time scale of 1.0 (rather than 1.0028036)
Moved beartrap displacement go to invisible layer
Pause ServerMgr.Update until the connection is open
Added more occlusion meshes
Add layer awareness to mesh renderer batching (key and go)
Added batching to building core occluders + occluder meshes now read/write
Added entity.deleteby( steamid ) (deletes all entities by player)
Delete all user's entities when banned by EAC
Cleaning console command running paths
granola bar eat sound added
paper cost reduced
Armored Single door now has a functioning hatch
vm basics
Fixed terrain shader compilation when parallax keyword is enabled
flame turret network usage reduction
flameturret fireballs slow movement by 20% more
large furnace has turn on/off buttons on loot panel
large furnace can only be accessed from its alcoves
fixed chocolate bar missing eat sound
Reduced hiz culling default update freq to match playercull (for now)
Restored more aggressive player model applyVis (w/ fix for parts)
Fixed hiz culling heap alloc
Fixed hiz redundant call
Updating to latest overgrowth material
Disabled terrain base pyramid map baking
Cherry picking overgrowth material / textures