31,231 Commits over 3,959 Days - 0.33cph!
Cherry picking grass meshes
Waterpipe shotgun optimisation
Improved quality of lowest lod terrain rendering at ~25% cost
Fixed mismatching rock detail at lower lods
Fixed animator not initialized warning spam in editor
Moved road meshes to world layer
moved the "reloadSounds" variable to attackEntity class, so non-projectile weapons can play 3rd person reload sounds (eg. flamethrower)
Removed some occluders; kept basics: walls and fat foundations
Optimized remaining building core occluders
Added missing occluder models
Added Damian's optimized/shared occluder meshes to foundation, floor and wall
Optimized occluder mesh import settings; no normals, read-only
Building block highlight only meshes in same layer (e.g. construction)
Merged in hiz culling with corpse fix
compile fix
no fall damage when falling into water
flame turret visibility exploit fix
flame turret no longer damages deployables
flame turret flames actually slows movement now
lantern/tunalight increased protection values ( used to be destroyed with one hit )
lantern/tuna/ceiling light health only displays when below 50%
reverted door/hatch blunt protection change due to unforeseen complications
Subtracted hiz culling for patch
Added editor convars to pause renderer grid, collider grid and load balancer
Refresh renderer grid in loading screen (client)
Refresh collider grid after initializing conditional models (server)
Fixed workshop broken due to tag case sensitivity
Testing fix for missing skin parts
Reduced player model aim speed
Rpc calls use Unity assert
Moved some files to dll
fence flame resistance increased
flame turret performance improvements
flame turret exploit fixes
Separate music volume sliders for in game & in menu
Music format tweaks
pool leak fix (thanks bawng)
fixed flame turret damage going through walls sometimes
fixed orders of many menu options
drastically reduced cost of most signage
slightly decreased size of flame turret
lowered ambient flame turret volume
corn/pumpkin no longer ignore melee attacks
Deployables no longer ignore "can rotate" flag
Another ceiling light client side physics optimization
Fixed some skin icons
Fixed poncho skins
Compile fix
Renamed batching.status to bat_status
Subtracted hiz culling changes (needs more testing)
Added version field to world serialization
Added water map to world serialization
Disabled full stack trace (seems to be crashing the editor)
Fixed warnings, manifest, phrases
fix for ft shutting off every 5 seconds for one frame