31,231 Commits over 3,959 Days - 0.33cph!
merge from fridge_deployable
Cherry picked foliage shader and deferred transmission changes from prerelease/dungeon_art_4
Updated native renderer lib with adjusted readback swizzling
Component world model setup
3rd person pump shotgun animation tweaks
added code to play 3rd person flint strike animation for eoka pistol
eoka 3rd person player animations
double shotgun 3rd person player animations
improved worldmodel animations for double shotgun
added new 3rd person player crossbow animations
rigged up worldmodel crossbow to play reload animations
new 3rd person flamethrower animations
added reload animation for flamethrower worldmodel
m92 worldmodel anim tweaks
m92 worldmodel shell ejection improvements
VM screen cycles available items (super laggy/unoptimized wip)
thrown weapons/tools jam door closer
added automatic door closer
vending machine requires construction layer under it
phrases
protocol++
vending machine sounds are serverside (everyone can hear)
vending machine has busy panel while vending
can only access vending machine inventory from rear
cannot lock vending machines (can't be used as safe)
protocol++
Fixed local player not skipped in vis testing
can rotate empty vending machines
re-instated wall.frame.shopfront.metal prefabs - Drawer item exchange shopfront
properly detect player infront/behind of Vending Machine RUST-1553
▌▋█▆▄▋▊ █▆█▄█▊▋ ▆▅▍▋▊ ▇▌▍▉ (▉▍██▇█▆▌▍▄ ▆▋▍▊)
▇▌█▅▌▄▊ █▍▄▄▍▅ ▉▋▌▅▊ ▍▅▍▆▊▇▆ ▍▄▊▄ █▇▄ ▆█▉▍▆; ▅▍▍▍▅-▍██▇ ▇▋▄ ▅▌▊
q no longer closes vending machine admin panel
added small light to vm screen
▄▊ █▇▉█▅█ ▉▅█▇▉▍▆▇ ▅▍▍▅▅▇▆▄ ▍▌▄▉▆, ▇▉▊ ▄▉▆█ ▍▅▉▄ ▌▊▋▋▊▋ █▅
Explosives do all LOS checks before destroying any entities (RUST-1546)
CraggyIsland cave updates
Ceiling light prefab fixes (RUST-1523)
Stone pickaxe optimisation
Added back potato mode for terrain and objects; only active when shader level equals 100
Deprecated _NORMALMAP keyword; not used
Removed a few keywords in terrain related shaders
Fixed some graphics effects not actually toggling
Door hatches use batching
Door hatch movement script is client only
Door hatch movement script no longer uses InvokeRepeating
LOD adjustments for broken wheel
LOD adjustments for the washing machine
LOD adjustments for large generic can
LOD adjustments for animal fat
LOD adjustments for Metal Fragments
LOD adjustments for Target computer
Player culling is off by default, not saved, renamed to "culling.toggle" to wipe from config
Fixed potential NRE in ArticulatedOccludee
Disabled culling by default due to last minute issues
Fixed difficulty picking up items when near objects (RUST-1518)