branchrust_reboot/maincancel

31,231 Commits over 3,959 Days - 0.33cph!

8 Years Ago
merge from fridge_deployable
8 Years Ago
Cherry picked foliage shader and deferred transmission changes from prerelease/dungeon_art_4
8 Years Ago
Updated native renderer lib with adjusted readback swizzling
8 Years Ago
Component world model setup
8 Years Ago
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8 Years Ago
3rd person pump shotgun animation tweaks
8 Years Ago
added code to play 3rd person flint strike animation for eoka pistol
8 Years Ago
eoka 3rd person player animations
8 Years Ago
double shotgun 3rd person player animations improved worldmodel animations for double shotgun
8 Years Ago
added new 3rd person player crossbow animations rigged up worldmodel crossbow to play reload animations
8 Years Ago
new 3rd person flamethrower animations added reload animation for flamethrower worldmodel
8 Years Ago
m92 worldmodel anim tweaks m92 worldmodel shell ejection improvements
8 Years Ago
VM screen cycles available items (super laggy/unoptimized wip) thrown weapons/tools jam door closer
8 Years Ago
door closer uncraftable
8 Years Ago
added automatic door closer vending machine requires construction layer under it phrases protocol++
8 Years Ago
vending machine sounds are serverside (everyone can hear) vending machine has busy panel while vending can only access vending machine inventory from rear cannot lock vending machines (can't be used as safe) protocol++
8 Years Ago
Fixed local player not skipped in vis testing
8 Years Ago
Machete optimisation
8 Years Ago
can rotate empty vending machines
8 Years Ago
Manifest
8 Years Ago
re-instated wall.frame.shopfront.metal prefabs - Drawer item exchange shopfront
8 Years Ago
properly detect player infront/behind of Vending Machine RUST-1553
8 Years Ago
boneclub fbx re-export
8 Years Ago
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8 Years Ago
q no longer closes vending machine admin panel added small light to vm screen
8 Years Ago
F1 grenade optimisation
8 Years Ago
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8 Years Ago
Bone club optimisation
8 Years Ago
Explosives do all LOS checks before destroying any entities (RUST-1546)
8 Years Ago
CraggyIsland cave updates
8 Years Ago
Ceiling light prefab fixes (RUST-1523)
8 Years Ago
Bone knife optimisation
8 Years Ago
Stone pickaxe optimisation
8 Years Ago
Hammer optimisation
8 Years Ago
Fixed server compile
8 Years Ago
Added back potato mode for terrain and objects; only active when shader level equals 100 Deprecated _NORMALMAP keyword; not used Removed a few keywords in terrain related shaders
8 Years Ago
Fixed some graphics effects not actually toggling
8 Years Ago
Door hatches use batching Door hatch movement script is client only Door hatch movement script no longer uses InvokeRepeating
8 Years Ago
LOD adjustments for broken wheel
8 Years Ago
LOD adjustments for the washing machine
8 Years Ago
LOD adjustments for large generic can
8 Years Ago
LOD adjustments for animal fat
8 Years Ago
LOD adjustments for Metal Fragments
8 Years Ago
LOD adjustments for rope
8 Years Ago
LOD adjustments for Target computer
8 Years Ago
CodeGen clean rebuild
8 Years Ago
Player culling is off by default, not saved, renamed to "culling.toggle" to wipe from config
8 Years Ago
Fixed potential NRE in ArticulatedOccludee
8 Years Ago
Disabled culling by default due to last minute issues
8 Years Ago
Fixed difficulty picking up items when near objects (RUST-1518)