32,159 Commits over 4,018 Days - 0.33cph!
Dynamic branch compiler hint for brdf selection on deferred shader
Now checking console vars on deferred extension to affect all instances
Added half-assed skin fallback for SSS is disabled
Replaced graphics.postsss convar with SSS.enabled + other controls
SSS properly disables and skips fullscreen passes now
SSS now uses low quality sampling by default
shotgun trap takes +1 gear
shotgun trap loses 50% health on pickup
Merge from shading revamp
Tag current changeset id in exception reporting
Exception reporter doesn't report errors, because Unity throws too many of them.
cleanup
shotgun trap costs less wood
shotgun trap no longer creates decals
fixed shotgun trap stacking
fixed shotgun trap foundation exploit
fixed shotgun trap not triggering when directly infront of it
Fixed being unable to harvest helicopter gibs (RUST-1690)
Added back motion vector override w/ downscaled depth bias to fix seethrough walls in TSSAA/MB
Window bars and embrasures now store item condition
Window bar and embrasure item condition is reduced by half when picking them up
Network++
scrap pile; fbx/materials/prefab/textures
Updated jenkinsfile:
- slack reports on error
- failFast on parallel
- set custom job name (hopefully)
guntrap deployment exploit fixes
skin approval
skin icons
can pick up shotgun trap
can repair shotgun trap
shotgun trap appears under trap category
can no longer code lock shotgun trap
Furnace deploy volume tweak
Floor spikes block foundation placement
Can place floor grills above large furnace
Network++
Fixed NRE when applying workshop skins with nosteam
single shot trap with all the trappings...
Don't disconnect on exception when playing demo
flame turrets can be placed closer to walls
NRE fix for animals eating dropped items
Fixed multiple newtonsofts
Compile fix
Warning fixes