branchrust_reboot/maincancel

35,120 Commits over 4,293 Days - 0.34cph!

12 Years Ago
When sending effects attached to an entity, use the entity's network group
12 Years Ago
Clear holdtype if sleeping
12 Years Ago
Swap item positions by dropping on other items
12 Years Ago
Added resource layer to collision_setup masks
12 Years Ago
Fixed possible NRE in AI code
12 Years Ago
Fixed holdtype not being networked properly Fixed stringpool error if string is null Fixed attached effects position weirdness Fixed networked effects normal being wrong Removed debug: LOADED PLAYER STATE LOL Fixed bolt rifle shoot smoke velcocity craziness
12 Years Ago
Protocol++
12 Years Ago
This should fix EAC kicking family borrowed accounts
12 Years Ago
Fixed awesome server crash when dropping an item on itself
12 Years Ago
Fixed bolt action attack sound being incredibly loud
12 Years Ago
Added torch viewmodel anim exports (ignite / attack / combo / extinguish)
12 Years Ago
added placeholder torch world model
12 Years Ago
couple of attack animations for the boar; a flinch animation
12 Years Ago
Diagnosing network jumpiness
12 Years Ago
Oversized bullethole texture fix.
12 Years Ago
Fixed FindBone not always working
12 Years Ago
Should see other player's projectiles Fixed shoot effects being destroyed when changing weapons
12 Years Ago
Torch world model
12 Years Ago
Implemented alex's torch viewmodel animations
12 Years Ago
Refactoring
12 Years Ago
More refactoring
12 Years Ago
re-exported Torch viewmodel anims
12 Years Ago
re-exported torch view model anims
12 Years Ago
Added PlayerModel scene and devtools Reorganised clothes prefabs into 5 slots Tweaked clothes/skin materials
12 Years Ago
Even more refactoring Made SpawnHandler a lot more generic Added biome and forest getters to TerrainMeta Fixed a few minor inconsistencies in TerrainMath
12 Years Ago
Adjusted the spawn handler prefab to have about the same values as pre-refactoring
12 Years Ago
Updated rocks 07 - 12 with closed meshes and rexported maps
12 Years Ago
Rocks 01 - 03 highlights map replaced with plain AO for now
12 Years Ago
death animation for the boar; added a new flinch animation as well
12 Years Ago
Added a single LOD level for rocks 1-3, 7-12. Updated prefabs with LOD groups. Set correct phys mat on all rocks.
12 Years Ago
Missed a normal map change
12 Years Ago
Made billboard min and max light influence configurable via material parameter
12 Years Ago
Removed duplicate colliders from rock prefabs Made rock prefabs use the first LOD as collision meshes (testing if this works nicely) Made DecorPatch respect prefab rotation
12 Years Ago
Blunt/slash/bullet impact effects for wood/metal/concrete. Cleaned up obsolete mats. Modified the spark shader so that it pops more (HDR). Added a bad temporary grass impact effect. Cleaned up the impact clutter from TestLevel.
12 Years Ago
Added Y flipped versions of the rocks where it makes sense
12 Years Ago
Rock 11 updated
12 Years Ago
Player model dev scene tweaks
12 Years Ago
Fixed some rock rotations.
12 Years Ago
Minor rock prefab tweaks
12 Years Ago
Made spawn filter system more generic Added the new generic spawn filter to the decor and grass systems
12 Years Ago
Cleanup
12 Years Ago
Updated torch view model anims & anim controller
12 Years Ago
Fixed invisible clothes Added cargoplane and supply drop models
12 Years Ago
Fixed floating rocks
12 Years Ago
Fixed loading text not updating Added events/server_schedule system Cargo plane should now spawn randomly (but doesn't drop anything yet)
12 Years Ago
Added snow (early version)
12 Years Ago
Fixed rotation not syncing proper
12 Years Ago
Updated torch view model anims
12 Years Ago
Rock viewmodel sway Networked Lerped Quaternion error fix Cargo plane motion blur
12 Years Ago
removed placeholder anim events on torch view model anims