31,231 Commits over 3,959 Days - 0.33cph!
Ladder climb animation (rough)
Added Tools/Find/Invalid Colliders
Less feet slipping when running/jogging
Lower rotation follows upper, not the other way around
Feet rotation deadzone when not moving
Fixed model stutter when going from looking up to looking down
Added events server convar
Added corpses server convar
Store muzzle point on viewmodel/projectiles so we don't look it up by name every shot (!)
Player eye position hard coded, negates need for extra transform
Editor: Draw BLUE line where projectile weapon is pointing
Editor: Draw CYAN line where player eyes would be pointing if eyeball in end of weapon
Salvaged axe optimisation
Added gravity server convar
Fixed aim angles not being broadcast if player standing still
Removed unused hand IK code
Semi-auto pistol optimisation
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Added timescale server convar
RigidbodyLOD sets detectCollisions and isKinematic
Valve fixed skin issue, this is a proper fix
Corpses use default physics parameters
Strip ceiling light rigidbodies and joints from server
Fixed errors on maps without terrain when placing beartrap
Added sky to TestPlane
When using GameSetup player spawns without having to wake
Reverted physics parameters to values from December (fixes physics crash on server startup... kinda)
Fixed community and resource deposit entities being created on every server load (even if they already exist)
Added editor save file converter to make save files human readable (only contains very basic info for now)
Fixed some weapons culling too early when thrown
Fixed NREs
Updated Manifest
Phrases
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Add a touch more reverb tail and high end on distant gunshots
fixed water barrel particle effects
plants properly restore their age on load
plant hydration-color reworked
fixed stacking bug with harvesting
Real temporary skin fix this time
Back to temporary fix for skins not working
New recycler sounds
Distant gunshot polish
Explosion polish (mostly distant)
Misc minor sound fixes and polish
reduced cost of bone knife
Larger, easier to see holosight reticle (including during day)
Updated facepunch.steamworks to latest
Stone hatchet optimisation
Salvaged hammer optimisation
Theoretical "real" fix for skins issue
Added "free" console command (clears prefab, asset and memory pools, then runs GC and unloads unused assets)
Fixed "data is NULL" error when writing empty stream to network
Fixed error after running clear_memory
Rocket launcher optimisation
Update disabled state on the client whenever the parent reference changes
Fixed floating attachments when picking up weapons (RUST-1536)
Fix RUST-1534
Fix bow shoot sound playing an extra time when quickly switching weapons
slightly reduced cost of waterpipe shotgun
reduced cost of double barrel (one less pipe)
removed gear cost from landmine
reduced blade cost of metal barricade
reduced stone cost of stone/concrete barricades
oil barrels also produce a small amount of low grade fuel in addition to crude
reduced recycler volume slightly but increased audible radius
Fixed DroppedItem.OnParentRemoved position calculations so dropped items appear at the correct position when their parent is removed
Fixed server held entity leak when dropped item is out of world bounds
Recalculated entity bounds on all collectables