branchrust_reboot/maincancel

31,231 Commits over 3,959 Days - 0.33cph!

8 Years Ago
Merged console system in
8 Years Ago
Ladder climb animation (rough)
8 Years Ago
Added Tools/Find/Invalid Colliders
8 Years Ago
Less feet slipping when running/jogging Lower rotation follows upper, not the other way around Feet rotation deadzone when not moving Fixed model stutter when going from looking up to looking down
8 Years Ago
Added events server convar
8 Years Ago
Added corpses server convar
8 Years Ago
Store muzzle point on viewmodel/projectiles so we don't look it up by name every shot (!) Player eye position hard coded, negates need for extra transform Editor: Draw BLUE line where projectile weapon is pointing Editor: Draw CYAN line where player eyes would be pointing if eyeball in end of weapon
8 Years Ago
Salvaged axe optimisation
8 Years Ago
Added gravity server convar
8 Years Ago
Fixed aim angles not being broadcast if player standing still
8 Years Ago
Removed unused hand IK code
8 Years Ago
Semi-auto pistol optimisation
8 Years Ago
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8 Years Ago
Added timescale server convar
8 Years Ago
RigidbodyLOD sets detectCollisions and isKinematic
8 Years Ago
Limited physics.steps
8 Years Ago
Valve fixed skin issue, this is a proper fix
8 Years Ago
Corpses use default physics parameters Strip ceiling light rigidbodies and joints from server
8 Years Ago
Fix
8 Years Ago
Fixed errors on maps without terrain when placing beartrap Added sky to TestPlane When using GameSetup player spawns without having to wake
8 Years Ago
Reverted physics parameters to values from December (fixes physics crash on server startup... kinda)
8 Years Ago
Fixed community and resource deposit entities being created on every server load (even if they already exist)
8 Years Ago
Added editor save file converter to make save files human readable (only contains very basic info for now)
8 Years Ago
Fixed some weapons culling too early when thrown
8 Years Ago
Fixed NREs Updated Manifest Phrases
8 Years Ago
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8 Years Ago
Add a touch more reverb tail and high end on distant gunshots
8 Years Ago
fixed water barrel particle effects
8 Years Ago
plants properly restore their age on load plant hydration-color reworked fixed stacking bug with harvesting
8 Years Ago
Real temporary skin fix this time
8 Years Ago
Back to temporary fix for skins not working
8 Years Ago
New recycler sounds Distant gunshot polish Explosion polish (mostly distant) Misc minor sound fixes and polish
8 Years Ago
reduced cost of bone knife
8 Years Ago
merge into main
8 Years Ago
Larger, easier to see holosight reticle (including during day)
8 Years Ago
Updated facepunch.steamworks to latest
8 Years Ago
Steam SDK update
8 Years Ago
Stone hatchet optimisation
8 Years Ago
Salvaged hammer optimisation
8 Years Ago
Theoretical "real" fix for skins issue
8 Years Ago
Added "free" console command (clears prefab, asset and memory pools, then runs GC and unloads unused assets)
8 Years Ago
Fixed "data is NULL" error when writing empty stream to network Fixed error after running clear_memory
8 Years Ago
Rocket launcher optimisation
8 Years Ago
Update disabled state on the client whenever the parent reference changes Fixed floating attachments when picking up weapons (RUST-1536)
8 Years Ago
Fix RUST-1534 Fix bow shoot sound playing an extra time when quickly switching weapons
8 Years Ago
slightly reduced cost of waterpipe shotgun reduced cost of double barrel (one less pipe) removed gear cost from landmine reduced blade cost of metal barricade reduced stone cost of stone/concrete barricades oil barrels also produce a small amount of low grade fuel in addition to crude reduced recycler volume slightly but increased audible radius
8 Years Ago
Fixed DroppedItem.OnParentRemoved position calculations so dropped items appear at the correct position when their parent is removed
8 Years Ago
Fix for the fix (18512)
8 Years Ago
Fixed server held entity leak when dropped item is out of world bounds
8 Years Ago
Recalculated entity bounds on all collectables