31,231 Commits over 3,959 Days - 0.33cph!
Fixed rare lock entity NRE when thrown items are stuck in them while removing them (RUST-1521)
Fixed collider list in TerrainCollision.GetIgnore sometimes being thrown to garbage collector instead of being pooled
Fixed Item.Ownership memory pooling being fucked up
Fixed ClientReady.ClientInfo leaking objects into the memory pool (only once per server join?)
Pump shotgun optimisation
Revolver additional world mesh changes
All plugins copy pdb if found in output folder
Set compile symbols before building asset bundles / preparing prefabs
Fixed ConvarComponent spam on server build
Fixed PieOption NRE on server build
SkinnedMeshCollider, BaseCollision are IClientComponent
Unity 5.4.2f2 (downgrade)
fixed holosight reddot alignment
Added Window/Tools/Replace Objects With Prefab
Fixed missing sphere tank barrels (cc garry I think you have to reimport Content/Props/water_drums/water_drum_a.prefab)
Fixed broken objects / references on HapisIsland (hopefully takes care of our build issues)
Replaced Facepunch.Tick (appears to be fucked)
python slightly more accurate
python slightly less aim sway
python slightly higher firerate
Fix NRE in
18437 and reapply
Added Tools/Find/Missing Scripts
Fixed missing scripts in neutral_dungeon_lighting prefab
Removed PDF from "Content" folder (don't think this is used)
Moved all script assets out of the "Content" folder (presumably irrelevant)
Subtracting
18437 (cc alexrehberg)
damage balance for python
limit clones per cutting to 5
phrases
Updated entity bounds on a bunch of weapons
RecalculateBounds takes SkinnedMeshRenderer into account
Wolf sound polish pass
No more coroutines in the sound system
Python revolver sounds
Mix tweaks
tweaked positioning of 3rd person python model so it sits better in the hand
fixed 3rd person spear holding so it points in the direction the player is actualy facing
tweaked ak47 3rd person anims
fixed python worldmodel attachment points
fixed attachment points on python revolver
fixed clipping issues and floating scope/holosight attachment points for a bunch of other weapons
python slots
fixed hemp turning brown when picked
fixed the hold pose for the python / m92 / lr300 ( player no longer holds the guns to the side anymore )
tweaked some sounds for the python revolver
manifest
python fixes
protocol++