branchrust_reboot/maincancel

32,149 Commits over 4,018 Days - 0.33cph!

8 Years Ago
animal footstep import settings
8 Years Ago
merge from main/footsteps2
8 Years Ago
Server compile fix
8 Years Ago
8 Years Ago
Added UpdateHandler and UpdateBehaviour (offer DeltaUpdate that can efficiently sleep for x seconds) Optimized LightEx using DeltaUpdate (update rate now decreases smoothly with distance from camera)
8 Years Ago
Fixed game object creation error in editor when stopping game
8 Years Ago
searchlight beam cherry pick
8 Years Ago
Fixed dark censorship (RUST-1625)
8 Years Ago
Ai should sense corpses too
8 Years Ago
Reduced animal mesh compression Attack damage is a variable on the npc Ai senses - memory filter (should fix ai not seeing players)
8 Years Ago
Touching building icons
8 Years Ago
Chicken doesn't use horse footsteps Cleaned footsteps
8 Years Ago
Increasing navmesh bounds
8 Years Ago
Whoops, this ain't c++
8 Years Ago
Updated render queue field and added instanced field to rust/std shader gui
8 Years Ago
Instancing all materials part 2
8 Years Ago
Instancing all materials
8 Years Ago
Boar footsteps
8 Years Ago
Animals send hit notices
8 Years Ago
animals have proper corpse contents added deer meat
8 Years Ago
Server fix
8 Years Ago
8 Years Ago
use Entity.WaterDepth for ai queries
8 Years Ago
Tweaked Ai Memory size
8 Years Ago
Tweaked Ai think rates
8 Years Ago
Cache waterfactor, waterdepth
8 Years Ago
Some invoke handler optimizations
8 Years Ago
Reduced Ai populations
8 Years Ago
Fixed spawn/spawnitem not working
8 Years Ago
codegen + manifest ( fixes spotlights )
8 Years Ago
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8 Years Ago
Missing scripts
8 Years Ago
Simple sight world model lod updates
8 Years Ago
Stripped a missing script from UI scene (console input field)
8 Years Ago
Stripped a missing camera component from some nested cameras
8 Years Ago
Fixed a bunch of missing script behaviours (RUST-1633 and RUST-1628)
8 Years Ago
8 Years Ago
Optimized sound / particle parent disconnects
8 Years Ago
Fixed some warnings
8 Years Ago
Added InvokeRandomized (like InvokeRepeating but randomizes the interval on every consecutive call) Replaced Facepunch.Tick with InvokeHandler calls for now (perf, especially when removing)
8 Years Ago
Touching build icons
8 Years Ago
Forcefully refresh terrain collider after setting the height map (fixes raycast issues with terrain)
8 Years Ago
EAC update
8 Years Ago
Network++
8 Years Ago
Manifest
8 Years Ago
Fixed server browser list scrollbar
8 Years Ago
Merged from prerelease
8 Years Ago
pickaxe viewmodel tweaks ( fixed clipping at certain FOVs, improved animation, fixed wrist pose )
8 Years Ago
mp5 viewmodel tweaks ( fixed clipping at certain FOVs, improved animations, fixed ADS alignment )
8 Years Ago
binocular viewmodel tweaks ( fixed the weird wrist pose )