branchrust_reboot/maincancel

31,231 Commits over 3,959 Days - 0.33cph!

8 Years Ago
Removed unused plugin
8 Years Ago
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8 Years Ago
Smg optimisation
8 Years Ago
Fixed player model standing up after crouch throwing Fixed player model sometimes sitting on the floor when changing hold types while in a transition
8 Years Ago
Fixed rare case where stuff would still spawn too close to constructions
8 Years Ago
Spawn handler does multiple retries per spawn wave if not enough spawn locations are found (RUST-1528)
8 Years Ago
python revolver fixes
8 Years Ago
python first pass implementation
8 Years Ago
merge into main
8 Years Ago
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8 Years Ago
added aiming down the sights animations for bolt_rifle and ak47 holdtypes removed meshes from some of the animation .fbx files
8 Years Ago
Player anim fixes
8 Years Ago
Adjusted junkpile terrain anchors so more than 2 find a place to spawn, which is a plus
8 Years Ago
Fixed ore scale not applying on the server
8 Years Ago
8 Years Ago
art / sounds / prefabs for python revolver
8 Years Ago
Fixed NREs
8 Years Ago
Player anim tweaks
8 Years Ago
Fixed wounded/sleep anims
8 Years Ago
m92 optimisation
8 Years Ago
Fixed AnimatedBuildingBlock.PutAnimatorToSleep errors
8 Years Ago
Lr300 optimisation
8 Years Ago
Recalculated entity bounds on all junkpiles (RUST-1524)
8 Years Ago
Added RecalculateBounds context menu to entities
8 Years Ago
Missing ifdef CLIENT
8 Years Ago
Implemented Network.Read.Seek
8 Years Ago
Fixed gesture warning
8 Years Ago
Added terrain anchors to junkpiles Removed RealmedRemove from junkpiles (handled by IClientComponent / IServerComponent + Client Cull / Server Cull) Updated layers on junkpiles (World is for static world objects, not entities)
8 Years Ago
scene 2 prefab
8 Years Ago
Resource spawns check for constructions in radius
8 Years Ago
FoliageDisplacement is IClientComponent
8 Years Ago
SpawnGroup and BaseSpawnPoint are IServerComponent
8 Years Ago
Resource spawns check for players in a radius Resource spawns can use terrain anchors, checks and filters
8 Years Ago
server error fix
8 Years Ago
8 Years Ago
Fixed missing scripts in some prefabs
8 Years Ago
Merged updated player animation rig
8 Years Ago
Server side player rigidbody fix
8 Years Ago
8 Years Ago
Better prefab pool rigidbody handling (this isn't used by anything)
8 Years Ago
Better player rigidbody stripping (massively reduced client rigidbody count)
8 Years Ago
M249 optimisation
8 Years Ago
Semi-auto rifle optimisation
8 Years Ago
Flamethrower optimisation
8 Years Ago
Cleanup
8 Years Ago
Fixed connection queue exploit Network++
8 Years Ago
Cannot place items or build over junkpiles
8 Years Ago
Fixed pickup menu difficulty
8 Years Ago
Soft shadows now allowed from GQ=2+
8 Years Ago
Vessel fix