branchrust_reboot/maincancel

33,937 Commits over 4,171 Days - 0.34cph!

11 Years Ago
Consolidate some footstep stuff that doesn't need to be in two separate classes
11 Years Ago
Undoing footstep commits (they broke the compile)
11 Years Ago
meta files
11 Years Ago
Handle CONNECTION_ATTEMPT_FAILED
11 Years Ago
Fixing server shutdown NRE
11 Years Ago
Boilerplate for recording bytes sent
11 Years Ago
Added stats tables to BaseMelee preview http://goo.gl/WV1lBp
11 Years Ago
Fixed protection properties not expanding when new damage types added Beefed up block vs melee protections
11 Years Ago
wooden door key can be burnt in fire/furnace
11 Years Ago
Try Catch around UnityAnalytics calls - because they're throwing errors for some people
11 Years Ago
Enabled reflection probes on the 3 fastest quality settings (fixes black water)
11 Years Ago
Metal walls
11 Years Ago
Low wall grades
11 Years Ago
foundation, floor, roof, walls, stairs - metal tier
11 Years Ago
Fix compile error and reapply footstep updates
11 Years Ago
Shooting metal blocks now makes sparks Shooting stone blocks now make correct stone block being shot effects
11 Years Ago
Fixed empty string network write NRE Fixed NRE in Deployer Fixed "dropped through" server errors
11 Years Ago
Fixed NRE in OnProjectileAttack
11 Years Ago
Changing D3D9 fullscreen mode to "exclusive mode" by request
11 Years Ago
Location based damage is back Bone hit detection is more accurate Disabled NPC metabolism (because something wasn't working there) Added bone names to localization
11 Years Ago
Fixed metal halfheight block being 4 meters offset
11 Years Ago
Increased arrow speed, made it shitter against buildings (!)
11 Years Ago
fixed the animal animations so they don't flicker as much when moving at certain speeds tweaked animal animations so the foot placement matches better with movement speed. fixed animalskin script to work with multi materials
11 Years Ago
Floor decal fix, making them darker in unity is a quick fix for now.
11 Years Ago
Allow developers to go third person too report protocol++
11 Years Ago
Fixed NRE in FindClosestBone Changed how positions are networked Fixed NRE in PositionLerp Updated native dlls Fixed missing components on camera (bad merge?)
11 Years Ago
Added rigged & roughly skinned head2 variant (no blends or lods)
11 Years Ago
Updated bootstrap
11 Years Ago
Fixed admins not really being set as admins
11 Years Ago
Fixed EAC not loading
11 Years Ago
Fixed radiation overlay Re-enabled metabolism
11 Years Ago
Fixed EAC error when disconnecting before auth
11 Years Ago
Item cost balances
11 Years Ago
Added hide boots/pants/poncho/vest Resized some oversized textures
11 Years Ago
Server: Create a net_env if none exists (after loading a save)
11 Years Ago
Updated water to latest version
11 Years Ago
Fixed bow breaking when no ammo Lessened the effects of hunger/thirst - to avoid shock on it being enabled
11 Years Ago
Fixed not being able to connect to server after a failed join attempt
11 Years Ago
Fixed block.halfheight metal health Fixed door metal health
11 Years Ago
Hydration drops half the rate of calories (probably backwards but we don't have any drinks)
11 Years Ago
Removed directional light from reflection probe bake
11 Years Ago
Removed smoothness workaround from water shader (no longer required)
11 Years Ago
redid eoka animations so it works like the legacy eoka added new sounds and special fx for eoka eoka sounds like some japanese food.
11 Years Ago
Connection tweak Hammer non automatic, reduced delay Reduced ore cook times Increased shotgun damage
11 Years Ago
Generated lootspawn recepies
11 Years Ago
New hashtool config
11 Years Ago
fixed minor bug with the spear idle animation
11 Years Ago
Metabolism rate hotfix (servers need to restart)
11 Years Ago
EAC hashtool fixes
11 Years Ago
NRE fixes