branchrust_reboot/maincancel

31,204 Commits over 3,928 Days - 0.33cph!

9 Years Ago
Re-enabled bone scaling
9 Years Ago
Decor components only apply scale adjustments to client entities since pos and rot are networked (RUST-771)
9 Years Ago
added bone info component with old values to playermodel
9 Years Ago
Use a tiny radius when doing the interaction point line of sight check (RUST-784)
9 Years Ago
9 Years Ago
Automated benchmark framework
9 Years Ago
BoneFollower also checks parents of parents when determining enabled state (RUST-794) BoneFollower is also enabled if parents are animating (RUST-793)
9 Years Ago
Fixed deployment of boxes on shelves being annoying
9 Years Ago
pilot light always on flamer loses condition updated flamer desc stone is once again affected by heat
9 Years Ago
compile fixes flamethrower 3p sound fixes fireball merge fixes
9 Years Ago
3p flamethrower sounds
9 Years Ago
AmbienceEmitter doesn't fade in quite as fast when there's no sound currently playing
9 Years Ago
fix for ammo going below 0 for flamethrowers fix for being able to fire before deploy is complete (flamer)
9 Years Ago
slightly more forgiving flame merge range
9 Years Ago
Removed LODGrid.Register LOD grid verifies LOD distances against the max grid refresh distance Tree and mesh qualities once again affect culling distance (RUST-787)
9 Years Ago
OCD
9 Years Ago
Compile fix
9 Years Ago
BoneFollower is disabled when following non-moving entities (only set position when updating parenting in that case) Greatly reduced per-frame overhead caused by BoneFollower (especially around large buildings with tons of doors)
9 Years Ago
Eyebrows on all heads Asian male variation
9 Years Ago
manifest loot tables
9 Years Ago
Fixed per-vertex depth computation for scattering on transparent surfaces; cause for black river sections up close
9 Years Ago
protocol++
9 Years Ago
merge into main
9 Years Ago
Tree entity client skin instantiation is load balanced
9 Years Ago
Added clutter layer toggle to F1 dev tools
9 Years Ago
Clutter layer updates (RUST-772)
9 Years Ago
Load balancer per-frame time curve tweaks
9 Years Ago
Tweaked client cycle time (done with testing)
9 Years Ago
Water bucket sounds
9 Years Ago
Tweaked client cycle time
9 Years Ago
Removed some building block overhead when entering a networking group
9 Years Ago
added animations for the flamethrower's fuel gauge
9 Years Ago
Disabled far splats on terrain blend shader (affecting rocks/cliffs) on both d3d9 vs d3d11 to test perf discrepancy
9 Years Ago
Fixed building block placeholders being visible for a short time when placing a building block
9 Years Ago
fix for water barrels not destroying with foundation
9 Years Ago
Fixed pp scattering mask uv addressing in d3d9 (#781)
9 Years Ago
Fixed pp scattering dx9 shader compilation error (#781)
9 Years Ago
Touched ocean and river shader
9 Years Ago
Fix for q1 parallax artifacts on steep rocks (#755)
9 Years Ago
Fixed camera depth mismatch affecting scattering on transparent surfaces
9 Years Ago
Don't evaluate neighbour entity links until they're used Log entity linking progress on server startup separately from the stability support initialization
9 Years Ago
More compilation warnings
9 Years Ago
Fixed water/shore bug introduced in 14228
9 Years Ago
Compile fix
9 Years Ago
Increased client per-frame message processing time
9 Years Ago
waterbucket disconnect fix
9 Years Ago
Fixed compilation warning
9 Years Ago
Merged-in terrain shader shuffle/cleanup from prerelease More water code cleanups + micro opts Touched a few shaders just to be sure
9 Years Ago
loot tables + manifest + item costs (bucket/barrel)
9 Years Ago
compile fixes