branchrust_reboot/maincancel

31,208 Commits over 3,928 Days - 0.33cph!

9 Years Ago
Fix for RUST-816
9 Years Ago
Hopefully closing RUST-795 this time
9 Years Ago
fixed bug where the bow/crossbow displayed the metal arrowhead by default
9 Years Ago
Chat message objects are pooled (less GC) Fixed potential chat message overflow
9 Years Ago
Fixed health bars on animals not appearing (RUST-814)
9 Years Ago
water barrel dispenser fbx, collision, materials (cloth) etc
9 Years Ago
Vomit sound tweaks
9 Years Ago
removed debug.log call
9 Years Ago
vomit sound update
9 Years Ago
phrases, manifest, loot tables, et al
9 Years Ago
merge into main
9 Years Ago
Map masks for water drinking feature.
9 Years Ago
Added GetDepth to TerrainWaterMap for Helk
9 Years Ago
fixed orientation of arrowhead on the crossbolt viewmodel
9 Years Ago
improved the bear attack animations improved the horse attack animation tweaked the blend values for the horse and bear so they transition a bit smoother out of certain anim states
9 Years Ago
Fixed building block health not showing
9 Years Ago
Player self interaction menu baseline
9 Years Ago
C4 can no longer stick to other C4
9 Years Ago
Projectiles change path when penetrating objects (projectile refraction)
9 Years Ago
flamethrower finds fuel placed on belt
9 Years Ago
Don't pop up results for automated benchmarks
9 Years Ago
Add scm changeset number when building Include unity version info in benchmark results
9 Years Ago
BasePlayer.ClientInit uses load balancing for mesh creation and prefab instantiation
9 Years Ago
Fixed regression on RUST-793
9 Years Ago
Fixed some deployables being placeable at extreme angles
9 Years Ago
Compile fix
9 Years Ago
Attempt to fix RUST-793
9 Years Ago
Fixed BasePlayer.UpdateLookingAt performance issues in certain situations
9 Years Ago
Added nodecor test
9 Years Ago
Force quality level when running benchmarks Fixed grass/bushes not showing in procmap tests
9 Years Ago
large and small planters - mats, textures (plowed soil), gibs etc
9 Years Ago
Slight change to how bundles are built (hoping for faster build times)
9 Years Ago
9 Years Ago
Procmap benchmarks
9 Years Ago
Properly handling decal shadows when shadows are disabled; closing in on RUST-795
9 Years Ago
"Cannot mark assets and scenes in one AssetBundle"
9 Years Ago
Try to ignore some bullshit unity errors Don't kick admins/devs for exceptions
9 Years Ago
BenchmarkCollection
9 Years Ago
SkinnedMeshCollider Benchmark
9 Years Ago
Init targetFrameRate when running benchmark
9 Years Ago
Missed the head bone
9 Years Ago
Fixed inconsistent bone scaling in the player preview, including the extreme boob sizes.
9 Years Ago
knobbed it
9 Years Ago
Freeze fix
9 Years Ago
Fixed Benchmark nosteam error
9 Years Ago
Platform switcher
9 Years Ago
Changed resolution dialog to hidden by default (but added -show-screen-selector to launch params so behaviour is consistent)
9 Years Ago
setup the bow / crossbow to show different arrow heads (depending on the ammo type equipped) fixed slight glitch in the flamethrower deploy animation
9 Years Ago
adjustment for wood door heat protection
9 Years Ago
fix for flames dealing damage through walls fix for flamethrower reloading while put away