branchrust_reboot/maincancel

32,083 Commits over 4,018 Days - 0.33cph!

9 Years Ago
vm pickaxe now the right way round RUST-560
9 Years Ago
high end weapons are found a bit less often in radtowns trash piles refresh their contents (including xp on opening) twice as fast
9 Years Ago
Increased arrow headshot multiplier to 1.5 to maintain one-shots when not wearing any head protection
9 Years Ago
crafting cost reduced for mid/high end melee weapons
9 Years Ago
Removed obsolete protection property info from game manifest
9 Years Ago
Tool cupboards can no longer be placed on foundation stairs
9 Years Ago
Removed a legacy socket mod from tool cupboard (forced a huge distance between walls and cupboards)
9 Years Ago
Reduced bow / crossbow headshot damage multiplier to 1.25
9 Years Ago
Arrow damage type impact effects and headshot sound
9 Years Ago
Added arrow damage type (no longer using the same as bullets) Structures no longer take damage from arrows
9 Years Ago
Fixed rust/std speedtree shaders not using normal map properly + potentially other shaders
9 Years Ago
fixed issues with some melee weapons not striking centre of the screen
9 Years Ago
Merged FasterBuilds branch
9 Years Ago
fixed a null pointer bug with the sleepingEvent code
9 Years Ago
fixed bug with player holding a weapon up to throw and switching to another throwable weapon ( and being stuck in the pre-throw pose )
9 Years Ago
players standing up when sleeping (until you approach them) should be fixed 100%
9 Years Ago
no more empty heli loot crates RUST-1149
9 Years Ago
neck is no longer consistered for headshots derp
9 Years Ago
compile fix
9 Years Ago
no sprinting while reloading the crossbow
9 Years Ago
Fixed patrol helicopter guns not using GetEntity to retrieve entity from RaycastHit (required for batched colliders)
9 Years Ago
Same alu reductions to ocean and river shaders
9 Years Ago
More alu reductions in rust/std fragment shader internal code Simplified rust/std fragment handling of vertex and pixel world normals Touched all rust/std changes to force apply changes
9 Years Ago
Fixed black graphic distortion in dungeon tunnels (RUST-1147)
9 Years Ago
Fixed warning stating motion vectors require depth camera mode
9 Years Ago
Hide rcon password on command line properly
9 Years Ago
Fixed UI.Ingame.Hud layer sort order Added UI.Ingame.Hud.Menu
9 Years Ago
NRE fixes
9 Years Ago
Removing unused
9 Years Ago
Potential fix for rare NRE when cancelling loading screen
9 Years Ago
Fixed NRE in PlayerMetabolism.CanConsume
9 Years Ago
Unity 5.4.0f1
9 Years Ago
Fixed excessive reach on certain melee weapons (for example the rock)
9 Years Ago
Fixed 5 second save spam
9 Years Ago
Fixed projectile speed verification getting inaccurate when server FPS are insanely high
9 Years Ago
Converted some OnValidates to DoPrepare
9 Years Ago
Changed save file name (to let server ownrs opt out of wipes by copying the save file) Save file protocol shows a warning instead of blocking the load
9 Years Ago
Profiling Netgraph fixes
9 Years Ago
Re-applied temporal-aa black sludge fix + motion-based blend feedback scaling
9 Years Ago
Touched all rust/std shaders to trigger b25 brdf alu opt
9 Years Ago
Cleanup
9 Years Ago
Fixed protective armor absorbing damage from animal attacks
9 Years Ago
rename reoll method + help strings
9 Years Ago
renamed reset command to reseteverything shotgun bullet has much shorter raycast range
9 Years Ago
command to relock blueprints and refund all spent xp
9 Years Ago
Fixed bald patch on wolf head dress
9 Years Ago
another victimid fix
9 Years Ago
Scene2Prefab monuments
9 Years Ago
Industrial building windows use separate colliders (on the transparent layer)
9 Years Ago
Animal damage uses base protection again