31,204 Commits over 3,928 Days - 0.33cph!
Hemp is slightly bigger (easier to find)
Fixed resource spawn clustering sometimes not working
Fixed ragdoll editor
Rebuilt ragdolls
Fixed ragdoll stretch weirdness
Fixed player model being visible while ragdoll is
Reduced roadsign armour clipping, altered some other clothing meshes too to reduce clipping with items worn over them
Alpha-blend/fade surfaces using Rust/Standard shader set now get proper scattering contribution (mostly for decals)
Censoring breasts cuz people having their heads blown off is okay but a woman's nipples aren't
Fixed player model double heirachy
Rock cull distance tweaks
Fix for argument out of range exception in road generation on certain seeds
Prefab auto-updates (Tools/Prepare Prefabs)
Merge from save116 (new procedural generation, custom map updates, dungeon improvements)
Reduces seams in player model lods
Brought back env refl occlusion and horizon fade (deferred mode) in rust/standard shader set; touched relevant shaders
Added "Apply Vertex Alpha" toggle to Rust/Standard; option to multiply vertex alpha into pixel alpha
Only idle kick if the server is full
grenade deploy delay tweaks
some more grenade throw tweaks
changed the f1 grenade / beancan so you can throw them as soon as you press fire (without waiting for the entire deploy anim to finish)
Don't idle kick admins/developers
Switched back to post-based SSAO
Rougher grass, less lawny
beancan deploy duration fix
bandages and syringes stackable to 3 and 2 respectively
Improved asian skin tones
grenade throws more reliable
throwing grenades is much quicker (less delays between actions)
beancan grenades are more reliable ( less dud chance )
resized ao for arrow heads
arrow heads fbx with textures, materials and prefabs
fixed shelves being able to be placed inside one another
fix for freelook while ADS
Cleaning out old player model/skin assets
Fixed missing skinned collider of some clothes
item attachments are refunded when weapon is used for crafting (eg. sentry)
Kick idle players after 30 minutes
Reduced holosight texture to 128x128
ceiling light placement bug fixes
manifest
Fix for disappearing holosight (#671)
Fixed warnings
Added -nowarn:0618 to gmcs.rsp
Imporved conform of LOD3 head shape. Removed any variations in collision meshes.
fixed metal facemask bug causing it to protect way too much
rebalanced metal facemask so you take 40 damage from an ak headshot ( instead of 3-6, whoops! )
syringe heals 15 instantly and heals 20 over time ( slight buff )
brought bucket helmet, coffee can, and riot helmet protections down to match up
Fixed chromeheads caused by low shader lod
Fixed viewmodel shadow shader errors on legacy opengl
Mesh replacement fix (hopefully)
increased emission of ceiling lights
Debug player model gender
Fixed ragdoll model gender