branchrust_reboot/maincancel

31,203 Commits over 3,928 Days - 0.33cph!

9 Years Ago
compile fix
9 Years Ago
lagged out players will no longer spam all the shots they fired while lagging in one go fix for lag switch exploiting fixed bug where explosive rounds would not deal splash damage to impacted targets
9 Years Ago
Added Tint Splat selection to Biome Layer in Rust/Standard shaders
9 Years Ago
fully repairing an object resets its decay delay
9 Years Ago
fixed helicopter not being able to target players at some monuments
9 Years Ago
fixed explosive rounds doing double damage to some objects
9 Years Ago
Fixed linux not creating log files properly
9 Years Ago
Don't print rcon response to console/log files, just respond with it Console command json responses are formatted nicely
9 Years Ago
BuildOptions.ForceEnableAssertions
9 Years Ago
Cherry pick 13716 - added bans, serverinfo commands - console.tail, search returns json - asserts are logged properly - webrcon response.type is now a string - asserts show as red in server console
9 Years Ago
Updated to unity 5.3.3p1
9 Years Ago
speed up the spear ( stone/wood) attack animation speed.
9 Years Ago
Added biome tint layer option to Rust/Standard and Rust/Standard (spec)
9 Years Ago
protocol++
9 Years Ago
phrases
9 Years Ago
fixed bullseye missing decals
9 Years Ago
Spawn population tweaks Fixed some stuff spawning midair near rocks
9 Years Ago
DeferredDecalRenderer command buffer refresh is allocation free Added decal.cache convar (refresh decal system every frame vs. only when marked as dirty)
9 Years Ago
Reactive target uses RendererLOD instead of LODGroup (never use LODGroup for stuff that doesn't walk around) Adjusted reactive target bullseye collider (no hard edges that can cause perpendicular impact effects) Adjusted reactive target physics layers (no player collision on the moving parts)
9 Years Ago
Disabled microfiber fuzz layer on reactive target (uses fucked up normal encoding that messes with deferred decals)
9 Years Ago
Reactive target icon
9 Years Ago
Reactive target Missing collisions
9 Years Ago
Revolver icon skins
9 Years Ago
can now lower target 1 second delay for pickup
9 Years Ago
impact sparks are HDR added bullseye to reactive target bullseye shots do 2x damage and have a special effect
9 Years Ago
bugfix
9 Years Ago
reactive target
9 Years Ago
Fixec thomspon skin icon
9 Years Ago
EAC update
9 Years Ago
Updated AO to latest and switched to deferred AO injection to play nice with PBR and go easier on the grass
9 Years Ago
Fixed active item not dropping when killed without entering the wounded state first
9 Years Ago
Fixed potential pooling NRE when leaving play mode in the editor
9 Years Ago
kill console command kills immediately without going wounded first (it's just annoying)
9 Years Ago
rigged / animated / added sounds for the reactive_target tweaked some flamethrower viewmodel anims
9 Years Ago
ParentBecoming debug
9 Years Ago
ParentBecoming debug
9 Years Ago
Load balancer takes more time when queue backlog increases
9 Years Ago
Fixed cargo plane's propellers not fading into fog (#634)
9 Years Ago
Removed stability warmup queue on server start since at this point it should be in stored in all savegames
9 Years Ago
Fix for RUST-600 (Cannot change GameObject hierarchy while activating or deactivating the parent)
9 Years Ago
Fix for RUST-631 (Armored foundation steps gives adjacent foundation transparent side(s))
9 Years Ago
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9 Years Ago
Entities that haven't called spawn yet are valid as well (makes more sense for some existing code)
9 Years Ago
Compile fix (CLIENT && !SERVER)
9 Years Ago
Test: Don't check isSpawned when verifying the entity state while loading a save
9 Years Ago
Test: Set isDestroyed at the end of the entity deletion
9 Years Ago
Full Petur rollback
9 Years Ago
Old hapis on main again, for now.
9 Years Ago
Random mat tweaks. Slightly increased SSAO radius, so that it doesn't black all over our grass as much. Made some placeholder crapsset store cars not be all toy-sized.
9 Years Ago
Made Hapis run prefab sky dome.