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34,523 Commits over 4,232 Days - 0.34cph!

11 Years Ago
Forgot file
11 Years Ago
Updated vm hatchet anims & removed left hand visible when running
11 Years Ago
bridge blockout section.
11 Years Ago
Updated blends on vm hatchet controller
11 Years Ago
Made satellite dish metal grate material cutout
11 Years Ago
I forgot the warehouse prefab scene =/
11 Years Ago
Missing meta files Fixed NRE when redirect is empty in AIRedirect
11 Years Ago
Can build on roads/caves again
11 Years Ago
Send states reliably
11 Years Ago
some more horse animations (attack / flinch ); tweaked walk anims
11 Years Ago
Fixed missing references on the northern field tree colliders
11 Years Ago
Sleeping bags can be destroyed Save+Network Protocol++
11 Years Ago
Merged with stable
11 Years Ago
Remnant container files - Includes new monument prefab
11 Years Ago
Removed Lidgren Removed Facepunch.dll (all inside instead) Switched networking to use Raknet
11 Years Ago
Updated native dlls
11 Years Ago
Making sure builder is up to date
11 Years Ago
more updates to vm stone hatchet anims & controller
11 Years Ago
Procedural Map fixes
11 Years Ago
merge into main
11 Years Ago
junk folder
11 Years Ago
Exception fixes
11 Years Ago
Tweaked builder to delete hashtool better
11 Years Ago
projectiles can ricochet
11 Years Ago
protocol++
11 Years Ago
Fixed human meat cooking
11 Years Ago
lose some extra velocity on ricochet
11 Years Ago
merge from main/footsteps
11 Years Ago
Fix missing ambience manager prefab in proc map
11 Years Ago
Fix owl & gull ambient stings Actually remove old footstep sounds for real this time?
11 Years Ago
added new horse anims ( gallop / sleeping ); Tweaked a bunch of other anims for the horse
11 Years Ago
horse sounds
11 Years Ago
prefabs for the horse
11 Years Ago
Mix adjustment
11 Years Ago
Ensure two footstep sounds won't trigger simultaneously from overlapping animation events
11 Years Ago
Extend footstep raycast range so footsteps trigger more reliably when running downhill
11 Years Ago
Consolidate some footstep stuff that doesn't need to be in two separate classes
11 Years Ago
Undoing footstep commits (they broke the compile)
11 Years Ago
meta files
11 Years Ago
Handle CONNECTION_ATTEMPT_FAILED
11 Years Ago
Fixing server shutdown NRE
11 Years Ago
Boilerplate for recording bytes sent
11 Years Ago
Added stats tables to BaseMelee preview http://goo.gl/WV1lBp
11 Years Ago
Fixed protection properties not expanding when new damage types added Beefed up block vs melee protections
11 Years Ago
wooden door key can be burnt in fire/furnace
11 Years Ago
Try Catch around UnityAnalytics calls - because they're throwing errors for some people
11 Years Ago
Enabled reflection probes on the 3 fastest quality settings (fixes black water)
11 Years Ago
Metal walls
11 Years Ago
Low wall grades
11 Years Ago
foundation, floor, roof, walls, stairs - metal tier