34,523 Commits over 4,232 Days - 0.34cph!
Updated vm hatchet anims & removed left hand visible when running
Updated blends on vm hatchet controller
Made satellite dish metal grate material cutout
I forgot the warehouse prefab scene =/
Missing meta files
Fixed NRE when redirect is empty in AIRedirect
Can build on roads/caves again
some more horse animations (attack / flinch ); tweaked walk anims
Fixed missing references on the northern field tree colliders
Sleeping bags can be destroyed
Save+Network Protocol++
Remnant container files - Includes new monument prefab
Removed Lidgren
Removed Facepunch.dll (all inside instead)
Switched networking to use Raknet
Making sure builder is up to date
more updates to vm stone hatchet anims & controller
Tweaked builder to delete hashtool better
lose some extra velocity on ricochet
merge from main/footsteps
Fix missing ambience manager prefab in proc map
Fix owl & gull ambient stings
Actually remove old footstep sounds for real this time?
added new horse anims ( gallop / sleeping ); Tweaked a bunch of other anims for the horse
Ensure two footstep sounds won't trigger simultaneously from overlapping animation events
Extend footstep raycast range so footsteps trigger more reliably when running downhill
Consolidate some footstep stuff that doesn't need to be in two separate classes
Undoing footstep commits (they broke the compile)
Handle CONNECTION_ATTEMPT_FAILED
Fixing server shutdown NRE
Boilerplate for recording bytes sent
Added stats tables to BaseMelee preview http://goo.gl/WV1lBp
Fixed protection properties not expanding when new damage types added
Beefed up block vs melee protections
wooden door key can be burnt in fire/furnace
Try Catch around UnityAnalytics calls - because they're throwing errors for some people
Enabled reflection probes on the 3 fastest quality settings (fixes black water)
foundation, floor, roof, walls, stairs - metal tier