branchrust_reboot/maincancel

34,317 Commits over 4,201 Days - 0.34cph!

11 Years Ago
Removed deprecated terrain shaders Added Material Keyword Cleanup tool; will execute in a few hours
11 Years Ago
Tweaked path texture scale
11 Years Ago
Shader preloading with ShaderVariants asset (Shader.WarmumAllShaders only preloads the current scene and loaded resources) Startup crash on OSX debugging Wait two frames after updating UI in bootstrapping (this is required in the terrain generator, so probably also here)
11 Years Ago
Suddenly a few more shader variants appeared... okay.
11 Years Ago
Fixed some tree types spawning indefinitely Added failsafe for future fuckups of this sort
11 Years Ago
Fixed the occasional spawn inside rocks
11 Years Ago
Prefab didn't save
11 Years Ago
Fixed up PlayerModel scene
11 Years Ago
Tweaked road terrain adjustments Tweaked rock topology radii Increased distance between two cliff meshes by 50% Protocol++ (network + save)
11 Years Ago
Prefab auto-updates (some serialized properties were removed it seems)
11 Years Ago
Update to material keyword cleanup, all set
11 Years Ago
added new icons
11 Years Ago
fixed boneknife crafting time
11 Years Ago
repair bench scale fix.
11 Years Ago
updated repair bench model
11 Years Ago
fixed repairbench scale
11 Years Ago
Wooden loot box scale fix.
11 Years Ago
Adding barricades greybox models and collisions
11 Years Ago
Updating RustBuilder
11 Years Ago
Tweaked rock material terrain blending parameters
11 Years Ago
Removed some unused empty folders
11 Years Ago
Added "done" status to loading screen after all terrain components have been initialized
11 Years Ago
updated lootcrate models
11 Years Ago
Repair bench gibs and some nice lods.
11 Years Ago
Fixed material keyword cleanup tool to avoid Material.DisableKeyword, broken in editor Cleaned up deprecated shader keywords in all applicable materials to keep us below the limit of 128
11 Years Ago
gib fix
11 Years Ago
enabled gibbing of basecombat objects
11 Years Ago
This should fix a bunch of warnings in the server build
11 Years Ago
Updated clothing prefabs to be flesh where necessary (no more smoke effects on impact)
11 Years Ago
renamed 'Assign to friend' to 'Give to friend'
11 Years Ago
optimized building explosions some moar
11 Years Ago
Fixed PrefabPreProcess sometimes completely culling the object, leading to errors/crashes
11 Years Ago
added impact effects for when player hits cloth
11 Years Ago
Disabled shader preloading
11 Years Ago
merge from main/bushrustles
11 Years Ago
Fix missing sound references
11 Years Ago
Re-add river sounds to terrain gen
11 Years Ago
fixed a bug with the turn in place animations
11 Years Ago
Performance Report fixes
11 Years Ago
Fixed missing stack size Fixed not being able to click on overlay panels (codelock, assign to friends etc)
11 Years Ago
Disabled PVT by default as it doesn't seem to improve FPS for most people
11 Years Ago
Server Cull bush rustling
11 Years Ago
Fixed decals not retiring
11 Years Ago
First pass on terrain quality levels
11 Years Ago
Removed some debug printing Updated error report urls Disabled river sound spam
11 Years Ago
Fix SoundPlayerCull and add support for distance based culling
11 Years Ago
Layer fixes
11 Years Ago
Fixed terrain parallax on terrain blend shader
11 Years Ago
added animations for sitting down at a campfire and roasting the ole frank and beans
11 Years Ago
Dynamic batching test