31,202 Commits over 3,928 Days - 0.33cph!
Fixed player nametag showing up when player is dead
status command is dev/admin only
Fixed entity send backlog when jumping between spectate targets too quickly
Bear has more health
Bear attack stronger
Wolf has more health
Wolf attack faster
On error or exception, show temporarily on screen
Fixed blueprint sorting bullshit
Uncraftable blueprints have more alpha
Fixed santas little helper skin not showing
Fixed turret loot panel not using prefab icons
Destroy the nametag properly
Save edited prefabs to disk when building
Nametag performance tweaks
Tighter player model LOD'ing
Profiling & optimisation
Player model performance optimizations
Dropped items/corpses falling through world at low steps
Selection bar color
Fixed PrefabPreProcess removing door animators on server
Item icons don't use animators
Unified BuildPrefabs and PrefabPreProcess
Fixed warnings
Workout effect lifetime during build rather than at runtime
Fixed Rcon NRE when supplying invalid IP
Fixed errors when running exec
fixed bug with player animation blending.
improved the 3rd person treadwater animations.
added a swimming forward animation
optimized the collision model for a bunch of worlmodel items / weapons (they dont use mesh collider anymore)
These look like they can be deleted
Dropped item rigidbodies correctly copy drag and angular drag if specified
Coverting a bunch of world model colliders to primitive colliders (should fix items falling through ground)
Fixed some skins showing up pink
Fixed bucket helmet not LOD'ing properly
Fixed some item skins not shipping properly
balanced crude/oil drops from santa
removed condition from santahat
added giftbox LOD to cull out particles
Increased sheet metal building part base health to 750HP
fixed the animation bug where the player would suck his own dick when he's wounded. (We're saving that animation for a paid DLC)
Config file loading debug output
smarter stocking population
fixed stockings not destroying with walls