31,200 Commits over 3,928 Days - 0.33cph!
wood doorframe see-through exploit fix
quarry fix - unrecoverable loot under bucket
Various building exploit fixes
Fixing weird PVT behaviour in GL/OSX
Added vertex lit fallback to pixel lit particle shader
Enabling LoadInBackground on sounds - to see what happens
Fixed VT washed out terrain (#263)
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viewmodel waterbucket animations + sounds + code + special fx
shelves can be removed with melee
fixed LOD on key lock
!fixed door repair exploit
fixed rockets sometimes detonating against their creators during times of lag
Changed underwater rendering order to happen immediately after the water meshes; avoids breaking Scott's FX
Fixed warning in FilmicToneMapping/EyeAdaptationMesh.shader
Added a bunch of RenderTexture.Release before some RenderTexture.Destroy just to be sure
Centralised place to Instantiate GameObjects (for better debugging/tracking)
unhooked bubble sound from underwater FX
Fixed missing linux config
new underwater world effects.
revamped snow effect.
New rain camera effect.
fixed some missing impact effects.
Copy default config properly
Added new bindable input system
More dx9 water fixes (nvidia)
Fixed dx9 compilation error in DepthOfFieldScatter shader
Fixed dx9 water issues
removed footstep sounds when player turns in place (it was freaking people out)
Fixed 40 byte per-frame leak on riverless maps
Fixed massive performance hit in water quality modes 1 and 2
Removed/fixed SSAO command buffer hack to match latest water2 changes
Fixed missing global params in water2
Better fly swarm motion/texture
Added quality=0 to water2; half decent fallback using animated normal maps; underwater now working in all quality levels
Changed some internal TEX and RT format changes for compatability (baseline DX9 level 3) and performance
Improved quality and work management within water2, plus a few corrections; switched base textures to to tiff
PerformanceReport format fixes
tweaked the gooseman flies looping effect.
Saved one pass on water geometry after taking my head out of my ass
removed some code that isn't required anymore (was for setting player acceleration in mecanim)
Fixed terrain edge transparency problem when sunshafts are enabled
Soft target melee weapon impact sounds + some impact sound fixes
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