branchrust_reboot/maincancel

31,200 Commits over 3,928 Days - 0.33cph!

9 Years Ago
flies spawn around dead ragdolls after a few seconds
9 Years Ago
helk'd it
9 Years Ago
More library organisation
9 Years Ago
Moved networking base to its own dll
9 Years Ago
Missing river grabpass
9 Years Ago
Underwater rendering (finally) with half decent lighting and scattering (Q=1-2) Revamped water optics for more natural coloring, extinction and scattering; easier tweaking as well Fixed some issues related to depth maps during water rendering + a few optimizations all around
9 Years Ago
Moved protobuf shit to a seperate library
9 Years Ago
switched back to the old walk/run animations
9 Years Ago
Client doesn't need clientinfo anymore
9 Years Ago
More accurate EAC kick messages
9 Years Ago
Get official servers from url, not from steam
9 Years Ago
torch extinguishes underwater
9 Years Ago
fireballs are extinguished by water
9 Years Ago
Serverside tree collider preprocessing fix
9 Years Ago
Changed roof sideways stability supports to female only
9 Years Ago
SpeedTree stuff
9 Years Ago
Manifest
9 Years Ago
Roofs offer sideways support for walls
9 Years Ago
Tree colliders now more accurate, instead of just looking like pills.
9 Years Ago
Adjusted high external wall and gate deploy volumes
9 Years Ago
Keep serverside sleeper collider enabled
9 Years Ago
Fixed building block sound cutting out on placement
9 Years Ago
Fixed issue that made constructions placed via the planner awake at world origin on the server
9 Years Ago
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9 Years Ago
AmbienceManager uses IComparable implementation instead of delegate to sort emitters AmbienceManager profiling
9 Years Ago
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9 Years Ago
Fixed grounded building blocks (like foundations) not sending a stability refresh to connected building blocks on placement
9 Years Ago
fixed bug with footsteps sounds not playing when the player is turnign in place or jumping in place. fixed some walk animation not playing footsteps
9 Years Ago
fixed bug with some of the running animations not making footsteps
9 Years Ago
AmbienceEmitter CompareTo outside if client
9 Years Ago
Ambience GC fix + a few minor optimizations
9 Years Ago
adjusted the LOD distances for a bunch of items / animals
9 Years Ago
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9 Years Ago
new walk/run animations for all weapon holdtypes
9 Years Ago
Added audio.ambience convar (sorry, disabled by default because it spams memory allocations)
9 Years Ago
Don't open connection until after collider batching, stability init and save cache creation are done
9 Years Ago
Don't try to send network updates while loading
9 Years Ago
No need to recheck self after updating the cached stability value (tiny optimization)
9 Years Ago
Stability warmup queue processing tweak
9 Years Ago
Clear stability queue when launching with queuewarmup disabled
9 Years Ago
Added stability.queuewarmup convar
9 Years Ago
fixed the shadows on the muzzleflashes for all the guns.
9 Years Ago
+1 lowgrade fuel per craft session
9 Years Ago
removed 5m buffer between tool cupboard placement
9 Years Ago
more durability on m249
9 Years Ago
fixed missing wood world model
9 Years Ago
m249 balance
9 Years Ago
ProjectVersion.txt (we're still on p2)
9 Years Ago
Load all ambient sounds in background, see if that works
9 Years Ago
small, medium, large fly swarms effects.