31,200 Commits over 3,928 Days - 0.33cph!
pumpjacks removed (for now)
jackolantern blueprints removed from library
m249 actually uncraftable for real this time
Subtracting ambience2 (asset warmup perf test)
footstep splash effect fix (animals and players)
Sky Dome cloud setting tweak.
Load balancer runs in LateUpdate such that actions from the same frame are processed immediately if possible
Stability check always attempts at least 10 times before timing out
Savegame loading status message formatting
Stability warmup performance test
Fixed clipping on bone knife throw
Stability warmup messages formatting
Added stability.passes convar
opengl32.dll no longer a RustNative dependency on windows
Merge to Main - Explosion work
Manifest (ambience changes)
LOD fixes for building parts doorways
Fixed potential NRE in Planner.Server DoBuild
Fixed potential NRE in Construction.Placement
very low chance for duplicates (of blueprints you already know) when revealing
Fix bug when disabling/destroying AmbienceEmitters
Set player voice audiosource priority to max
devastating ak/bolt nerf - recoil penalty while moving
merge from main/ambience2
weapons can specify a movement penalty for recoil
m249 has insane recoil when moving (unusable)
external stone gate now more rare
Salvaged sword & Machete now throwable
Organised Machete prefab folder to match other weapons
Stability neighbour notify only sends along female links
Fixed potential NRE in BaseEntity OnValidate
m249 actually unresearchable and uncraftable
Added stability.verbose convar (default off)
Stability floating point inaccuracy fix
Wall sideways stability socket tweak
Stability refresh of connected building blocks notifies along both male and female links
Fixed grass removal exploit
Fixed PrefabAttribute sometimes returning true when comparing two instances that aren't equal