branchrust_reboot/maincancel

31,197 Commits over 3,928 Days - 0.33cph!

9 Years Ago
changed the spear animations so they strike the target sooner.
9 Years Ago
manifest, loot, etc
9 Years Ago
bone knife & eoka no longer fill up the uncommon spawn table (now common) mace, longsword, large cleaver now uncommon instead of rare salvaged sword common higher chance for usable weapons/tools in radtowns drastically reduced ammo found with weapons in radtowns
9 Years Ago
protocol++
9 Years Ago
door health/armor balance sheet metal door cheaper
9 Years Ago
stone spear once again takes wooden spear instead of 300 wood to craft
9 Years Ago
broken items can be researched, albeit at huge risk for destruction
9 Years Ago
item condition inversely reduces research chance by 50% instead of 100%
9 Years Ago
actually fixed infinite 556 ammo
9 Years Ago
firearms found in radtowns/barrels spawn with zero or almost zero condition
9 Years Ago
fixed auto turret NRE's
9 Years Ago
groundwatch can specify layers (no more floating turrets)
9 Years Ago
New landmine explosion. New Incendiary rocket explosion.
9 Years Ago
weapons used as crafting ingredients unload all of their ammo before being used up
9 Years Ago
fixed AK recoil being almost non existant, back to old levels
9 Years Ago
campfire, furnace, small stash no longer deployable in water
9 Years Ago
autoturret no longer stops firing when you crouch super close to it autoturret lines barrel up to target more accurately
9 Years Ago
Fixed shutter lock proper
9 Years Ago
Fixed EAC kicking errors
9 Years Ago
Fixed doors appearing closed when open, sometimes
9 Years Ago
high wood gate fixes
9 Years Ago
Fixed weird campfire glow
9 Years Ago
Added convar global.timewarning (defaults to false)
9 Years Ago
Cleaned up EAC kicking code
9 Years Ago
Missing basic geo
9 Years Ago
Collision smoothing on foundation.steps metal and toptier LOD fix
9 Years Ago
merging foundation.steps 3m changes
9 Years Ago
Fixed shelves not always falling down when lower shelves destroyed shelves icon
9 Years Ago
Added directional bias to billboard particle lighting (fixes particles being too bright around dawn and dusk)
9 Years Ago
Merge from partial_dungeon_merge
9 Years Ago
9 Years Ago
Can pick doors up (need to have no lock and be open) Can repair shutters/doors
9 Years Ago
Network++ Save++
9 Years Ago
Added murmur hash Default seed and salt use murmur hash
9 Years Ago
Static decor placement is more mismatch resistant
9 Years Ago
Door handles now animate
9 Years Ago
Fixed NRE in player model effect transfer bullshit Error reports contain average framerate + memory usage
9 Years Ago
Tweaked wall building shell
9 Years Ago
Fixed community ui not respecting uiscale Fixed Overlay/Overall parents not working in communityui
9 Years Ago
Added breakheld and breakitem debug commands
9 Years Ago
Sandbag decal Sandbag impact effect Sandbag PhysicMaterial Footprints Human Boots Sand/Snow Footprints Boar Sand/Snow Footprints Chicken Sand/Snow Footprints Deer Sand/Snow
9 Years Ago
Added a couple more deploy checks to the triangle foundation
9 Years Ago
Fixed foundation placement exploit Pillars can only be placed in the middle of foundations/floors
9 Years Ago
Fixed warehouse monument collider having no valid physic material assigned
9 Years Ago
Procedural components can choose whether or not to run on the client / server Removed a bunch of bushes from the server
9 Years Ago
Disabled lock on window shutters
9 Years Ago
Resource deposits use a salted server seed for unique deposit positions (server.salt convar)
9 Years Ago
Fixed UI sounds not adhering to volume control (mainly pie menu clicks)
9 Years Ago
Fixed animal corpses not giving meat
9 Years Ago
Fixed NRE in DoLandingEffect/DoJumpStartEffect