branchrust_reboot/maincancel

34,479 Commits over 4,232 Days - 0.34cph!

11 Years Ago
Fixed it being incredibly difficult to add a floor to the top of a wall
11 Years Ago
New stairs icons
11 Years Ago
Fixed Issue #184
11 Years Ago
Fix for issue #183, re-aligned all these models in Y+for uniformity, updated prefabs
11 Years Ago
EAC update
11 Years Ago
Changed all instances of "Unnammed" to "Unnamed"
11 Years Ago
Fixed NRE in MixerSnapshotManager with woundedSnapshot
11 Years Ago
Fuck it, you can have woundedLoopSound back when you can implement it safely
11 Years Ago
If sign texture isn't set or doesn't exist then unlock the sign for editing (for old saves) Added giveall (admin give item to everyone on server) Added giveto (admin gve item to specific player)
11 Years Ago
custom collision for windows bars, cleaned up any previous rotations the prefabs had by default
11 Years Ago
Dev - holding F6 down will draw collliders Warn if using the wrong unity version
11 Years Ago
Updated error report urls
11 Years Ago
Tweak rendering distances
11 Years Ago
MixerSnapshotManager NRE fixes. Remove old snapshot manager that was still attached to camera in menubackground scene
11 Years Ago
Texture size tweaks
11 Years Ago
Additional error logging in SoundManager
11 Years Ago
Texture sizes
11 Years Ago
added some new intermediary walk/run animations for the boar (to minimize the amount of foot sliding). tweaked the playback speeds for the boar.
11 Years Ago
added some new intermediary walk/run animations for the Wolf (to minimize the amount of foot sliding). tweaked the playback speeds for the wolf
11 Years Ago
Potential SoundManager NRE fix
11 Years Ago
Less aggressive parallax inversion attenuation; scaled down parallax a bit as well (needs POM approx) Removed ProfileProceduralMap; added ProfileProceduralTerrain
11 Years Ago
More texture sizes
11 Years Ago
Fixed NREs in water on server
11 Years Ago
Removing sound object recycling (we will do better than this)
11 Years Ago
Reenable the sound player on the torch attack effect again
11 Years Ago
Increased health of sheet metal slightly increased cost of sheet metal
11 Years Ago
More texture size limits Runtime texture names
11 Years Ago
More texture size limits
11 Years Ago
Adding burlap headwrap 2 models, textures, etc.
11 Years Ago
Proper fix for parallax offsetting and more robust inversion attenuation
11 Years Ago
Added decor quality slider
11 Years Ago
started AssetGallery scene
11 Years Ago
added some new intermediary walk/run animations for the stag and horse tweaked the playback speeds for the stag and horse
11 Years Ago
fixed a bug with the player creating a shit ton of footsteps when he slows down and turns in place.
11 Years Ago
updated to 5.0.1p2
11 Years Ago
ProjectVersion.txt
11 Years Ago
Switched various clothing materials to the standard metallic setup for better compatibility
11 Years Ago
some tweaks to the footstep impact fx. adjusted the player animation playback speeds so the player doesnt footslide as much when he starts sidestepping
11 Years Ago
Make hard footsteps sound less stompy
11 Years Ago
Deleted some unnecessary folders and materials. Updated more clothing materials to standard metallic setup. Rearranged some folders for usability. Added prefabs for secondary urban pants (jeans) and beanie. Updated the second burlap headwrap prefab to have correct settings.
11 Years Ago
Adding a couple of files I missed in the last checkin.
11 Years Ago
some footstep tweaks.
11 Years Ago
Mix tweaks
11 Years Ago
Setting maxTextureSize
11 Years Ago
First pass at campfire and furnace sounds
11 Years Ago
Add a couple river sound variations and tune river sounds Reduce volume of sand footsteps a touch
11 Years Ago
Fixed NRE on server when reading client empty string
11 Years Ago
Fixed NRE in triggerBase
11 Years Ago
added some new intermediary walk/run animations for the bear tweaked the playback speeds for the bear
11 Years Ago
AI profiling