31,196 Commits over 3,928 Days - 0.33cph!
Disabled legacy deploy LOS test (was breaking shelf deployment)
Added vehicles and horse riding
wood door texture fixes (leftovers in AO map and diffuses)
Should fix "only legs"
Should fix not being able to build
Fixed supply signal not working (referencing plane by string)
Loot tables
Removed AK47
Updated phrases
Fixed door knock effects being referenced by string
Doors aren't BuildingBlock derived
Fixed shutters etc not breaking when wall fell down
Fixed shutters not closing
Moved embrasures to own folder
Fixed embrasure placement gude using wrong model
Made Socket_Specific more explicit
Window bars crafted items
Fixed codelock using strings for effect prefabs
AA on rendered icons
Doors are craftable items
Removed window bars / door from planner
Compile debug+release together
Moving AmplifyColor back to ThirdParty
Test that referenced prefabs are in an asset bundle
Fixed map water not drawing
Correctly limit chat input characters on HUD
Report some server perf stats in query
Making "Creating item with less than 1 amount" an error, so we can more easily get a stack trace
Finished organising, for now
Footprint Wolf Sand/Snow specific.
Footprints Human left/right
Footprint Human Sand/Snow specific.
Footprint Horse Sand/Snow specific.
Footprint Bear Sand/Snow specific.
▆▇▉▅▅▋▆ █▄▇▉█ ▊▌▇▇ ▅▅▅█▊▋▌▋▊▊
Organisation commit 3/134
Organisation commit 2/134
Organisation commit 1/134
Moving some source files from /Assets/
Snow jacket icons, loot tables, steaminv schema
Fixed multiple snow jackets instead of using skins
Removed half-height proper
Stopped selling/spawning limited halloween items
Fix for Rust-121 - Amored doors have an additional offset
tweaked the player's turn in place animations
added water splash fx for when the player is treading water/swimming above waterline
Added fly swarm effect.
Increase visibility of snow bare footprint.
Fixed sand impact that wasn't set to receive shadows.
added preventbuilding to autoturret, derp
Server compile fix @diogo
Fixed torch lit sound not reacting to sound sliders