branchrust_reboot/maincancel

31,200 Commits over 3,928 Days - 0.33cph!

9 Years Ago
Debugging
9 Years Ago
Subtracting building_system_2.1
9 Years Ago
Test
9 Years Ago
Merge from building_system_2.1
9 Years Ago
fixed bug with the rocket lanucher not displaying the proper rocket model when swapping ammo
9 Years Ago
fixed survey charges working underwater fixed survey charges sometimes not working
9 Years Ago
Subtracting building_system_2
9 Years Ago
Merge from building_system_2
9 Years Ago
cannot place pumpjacks or quarries under water anymore
9 Years Ago
Bone knife now throwable
9 Years Ago
merge from building_atlases
9 Years Ago
RustNative
9 Years Ago
fixed scope position on the ak47
9 Years Ago
merge from building_atlases
9 Years Ago
Deepness based refraction scaling; switched to perlin based high-freq refr; refr disabled in medium quality
9 Years Ago
maxthreads convar defaults to 8
9 Years Ago
9 Years Ago
ak47 ironsight target tweaks
9 Years Ago
m249 not user craftable
9 Years Ago
fixed some issues with the attachments being offset on the m249
9 Years Ago
Fixed mismatch between volumes under water and refraction Fixed specular below water; added underwater shader Added chromatic dispersion to water refraction; ramped up distortion for low freq waves
9 Years Ago
m249 balance + loot
9 Years Ago
▍▅▊▍▅ ▆▇█▅ ▄▉▇▄▌ ▋▌▍▊▌█ ▌▅▄▌ ▄▆▍ ▋▇▋▊
9 Years Ago
m249 implemented
9 Years Ago
fixed most napalm extinguishing right after spawn from helicopter rockets
9 Years Ago
merge from building_atlases
9 Years Ago
Cherry picking Vince's door material fix
9 Years Ago
updated ak47 material values
9 Years Ago
AK47 material updates
9 Years Ago
Added maxthreads convar (number of threads to use for the procedural world generation, defaults to processor thread count)
9 Years Ago
Twig LODs fix
9 Years Ago
▇▋▊▅▉ ▌▊ ▍█▍ ▅▌▊▆ ▌▋▄▆▄▅▉ ▋▇▍▇ ▍▌▇ ▆▇▉▌▉▆▉ ▆▉▅▆█▄
9 Years Ago
Added LODs to database Added textures & materials
9 Years Ago
AK47 mesh update (now component meshes)
9 Years Ago
autoturrets won't aggro on eachother if shot by errant rounds
9 Years Ago
torch nerfed to oblivion
9 Years Ago
merge from building_atlases
9 Years Ago
Always clamp FOV to a valid range
9 Years Ago
merge from building_atlases
9 Years Ago
Fixed black water when all fog is disabled Fixed logo-related deluxe eye adaptation editor errors
9 Years Ago
Enabled line of sight check on landmine Landmine and timed explosives use entity center point as origin of damage sphere
9 Years Ago
Fixed regression that caused batched renderers to be invisible for a short time when a mesh is removed
9 Years Ago
Lowered barricades slightly to 1.25
9 Years Ago
Large wood storage box model and textures re-skin
9 Years Ago
Shader property grouping
9 Years Ago
Added "Particles/PixelLit Blended Custom" simplified per-pixel lit particle shader (normal map; vertex lights; opacity-based transmission)
9 Years Ago
Lantern optimizations
9 Years Ago
Bone club now throwable
9 Years Ago
FX WIP
9 Years Ago
Manifest