branchrust_reboot/maincancel

36,959 Commits over 4,413 Days - 0.35cph!

12 Years Ago
Copy win32 dlls over on build Tweaked graphics settings, shader preload Misc performance/profiling tweaks
12 Years Ago
Don't make all server builds development builds (!)
12 Years Ago
Progress when loading a save on server
12 Years Ago
Fixed players not being able to walk through doors Fixed a bunch of substance textures that had reverted to legacy shaders Added developer list (to allow things like joining servers without EAC, debugging) clperf console command
12 Years Ago
loot crate optimization and fix.
12 Years Ago
Clearing m_PreloadedShaders because it crashes Unity on the build server
12 Years Ago
Completely disabling water reflection (big perf issues)
12 Years Ago
Undoing changeset that turned everything into empty files - gj @plasticscm
12 Years Ago
Re-applying changes - hopefully for real this time.
12 Years Ago
Added models, textures, and prefabs for human and chicken meat
12 Years Ago
Fixed NRE in ConstructionRenderer.UpdateMaterial Fixed save load spam
12 Years Ago
Don't kick for different manifest, but print a warning in the console so everyone is aware that the versions are different
12 Years Ago
Fixing players not being able to walk through open doors
12 Years Ago
More server profiling Changed how AI ticks to better ration timings
12 Years Ago
Lighthouse checkin of the new rocks, I hope these are abit better =/
12 Years Ago
Sorry I forgot the prefab scenes.
12 Years Ago
More fucking about with prefabs, should be solid now...I hope.
12 Years Ago
Thompson shader should be the right one now.
12 Years Ago
Fixed client not being able to interact with doors
12 Years Ago
rabbit rigged and skin material set up.
12 Years Ago
Store the constructionCollision in the buildingblock prefab
12 Years Ago
Brought PVT back to Windows build only with tons of changes and performance improvements; disabled by default; needs cleanup after testing (wip) Fixed shader specular issues across the board
12 Years Ago
Updated native dlls
12 Years Ago
Fixed server compile error in PVT commit Fixed NRE in playerloot
12 Years Ago
Fixed build error spamming 10 times
12 Years Ago
Locks automatically lock after first key is created CodeLock automatically locks after first code entered
12 Years Ago
CodeLock now saves whitelist to disk some b14 bullshit
12 Years Ago
Add audio randomizer and first pass at new rock sound
12 Years Ago
Fixed being able to walk through doors Fixed codelock sending whitelist to players Fixed compile errors
12 Years Ago
Made crafting times server lag independant More profiling Disregard empty chats Tweaked tickrates
12 Years Ago
Fixed shiny dirt areas on terrain
12 Years Ago
Tweaked the smoothing groups of the rock bases.
12 Years Ago
Removed Debug.Logs from AudioRanomizer >:( Fixed not being able to melee attack doors Fixed EAC warning not showing More crazy profiling
12 Years Ago
Fixed pvt far pages looking sharpened; filtering issues Fixed pvt pre-pass first frame results Fixed pvt pre-pass blocking render call; wasn't async enough
12 Years Ago
Missing Profiler.EndSample()s
12 Years Ago
Prefab checkin.
12 Years Ago
Updated the wooden box so its now smaller in scale.
12 Years Ago
Added large wood storage model
12 Years Ago
Fixed an error with the mesh filter in the prefab scenes.
12 Years Ago
Adjusted small storage scale and color
12 Years Ago
Added large storage box - 24 slots Adjusted small storage box inventory size from 12 to 8
12 Years Ago
Deploy guide prediction changes
12 Years Ago
you can now right-click and smash skulls into bone fragments sleeping bag has a smaller placement radius
12 Years Ago
spears have had their attack nerfed stone spear cost has been increased bandages now cost 3 cloth
12 Years Ago
Adjusted box placement guides You now receive more than 1 bullet per craft session
12 Years Ago
Protocol++ missing wood box prefabs
12 Years Ago
Increased base footstep volume
12 Years Ago
Fixed terrain footstep sounds when inside Added footstep layermask footsteps are louder in general but quieter when crouching
12 Years Ago
rabbit animations for running / idling
12 Years Ago
fixed the bug where footstep effects would continue to play (for a couple of seconds) after the player stopped crouchwalking.