branchrust_reboot/maincancel

37,090 Commits over 4,444 Days - 0.35cph!

12 Years Ago
Fixed NRE in chat system Added server.globalchat convar
12 Years Ago
Fixed NRE in SetupPlayerFootstep
12 Years Ago
Hammering blocks now increases health or demolishes faster Added input.holdtime - the amount of seconds to hold E down for it to count as a hold and not a press
12 Years Ago
Balanced metabolism - can now stave to death again
12 Years Ago
Removing debug output
12 Years Ago
New, simpler melee vs building block damage procificency system (unbalanced)
12 Years Ago
.. now with less debug output
12 Years Ago
Removed wood piles from the spawn list (chop them trees, people)
12 Years Ago
Moved branding overlay to uui
12 Years Ago
Made UNITY_STANDALONE_X double-check for !UNITY_EDITOR (bug or feature?)
12 Years Ago
Show warning overlay if EAC isn't running (for the people running from the exe)
12 Years Ago
lods plus highres
12 Years Ago
Fixed hammer
12 Years Ago
Putting tom's keypad on the code lock
12 Years Ago
Added dev.culling <layername> <distance>
12 Years Ago
checking in new lods, transition should much smoother.
12 Years Ago
Refactored decor system for better cross-frame load distribution and faster refreshing
12 Years Ago
Merge from tree-batching
12 Years Ago
Made unused components on placeholder tree objects get deleted
12 Years Ago
Manually added temporary colliders to the snow trees as they are missing in the speedtree files
12 Years Ago
Fixed icesheets being pink Ghetto fixed icebergs being super shiny
12 Years Ago
Made my iceberg fix slightly less ghetto
12 Years Ago
Fixed that all rocks looked like metal in b13
12 Years Ago
Fixed server compile error
12 Years Ago
Fixed pink viewmodel arms on b13
12 Years Ago
Allow building to specific folder if command line is set Log when official sever is rejected because it's not on the whitelist
12 Years Ago
Splitting server debug build
12 Years Ago
Fixed -builtTo command line fuckup
12 Years Ago
Seperate server build fuckup
12 Years Ago
Made tree mesh placeholders spawn whenever the loading screen is invisible Made tree prototypes rebuild whenever they are out of sync Made tree mesh placeholder child objects get moved to the correct layer
12 Years Ago
Removing timestamp from GameManifest
12 Years Ago
Also copy all the bullshit to the -buildTo folder
12 Years Ago
3rd chicken skin variation
12 Years Ago
Bad stuff happens if-buildTo doesn't end with a slash
12 Years Ago
emmisive open and closed textures
12 Years Ago
Made Parallel.For work properly with non-power-of-two index ranges Re-enabled threading in-editor (update to b13 if you want to run the terrain generator)
12 Years Ago
Changed terrain edge falloff distance to absolute world units to get rid of super steep terrain edges with smaller terrain sizes Added the cliff texture to underwater splat mapping Enabled terrain map post-processing Tweaked some decor densities that have been somewhat off due to the weekend changes Disabled terrain generation threading in-editor again (still seems to be unstable from time to time) Protocol++ (network + save)
12 Years Ago
Added LightLOD component to lanterns, campfires and furnaces Fixed lantern and cupboard being pink on b13
12 Years Ago
some chicken anims for walking / eating.
12 Years Ago
Increased shadow bias as far as possible without disconnecting it from walls at sunrise and sunset
12 Years Ago
fixed a bug with the 3rd person melee animation blend going from stand --> run.
12 Years Ago
fixed the bug with the crouch --> run transition creating multiple footstep sounds/effects.
12 Years Ago
fixed a few more cases of the footsteps being played multiple times.
12 Years Ago
Added levelSize to Messaages.Approval
12 Years Ago
Changes from generate.bat as requested by Andre
12 Years Ago
Trying again
12 Years Ago
Merging structural integrity experiment into main
12 Years Ago
Strip TreeMesh from server builds
12 Years Ago
Added server.worldsize (allowed to be between 2000 and 8000 for now, defaults to 8000) Removed ProceduralSmall level (use server.worldsize)
12 Years Ago
Made LightLOD client-only