branchrust_reboot/maincancel

35,115 Commits over 4,505 Days - 0.32cph!

12 Years Ago
merge into main
12 Years Ago
junk folder
12 Years Ago
Exception fixes
12 Years Ago
Tweaked builder to delete hashtool better
12 Years Ago
projectiles can ricochet
12 Years Ago
protocol++
12 Years Ago
Fixed human meat cooking
12 Years Ago
lose some extra velocity on ricochet
12 Years Ago
merge from main/footsteps
12 Years Ago
Fix missing ambience manager prefab in proc map
12 Years Ago
Fix owl & gull ambient stings Actually remove old footstep sounds for real this time?
12 Years Ago
added new horse anims ( gallop / sleeping ); Tweaked a bunch of other anims for the horse
12 Years Ago
horse sounds
12 Years Ago
prefabs for the horse
12 Years Ago
Mix adjustment
12 Years Ago
Ensure two footstep sounds won't trigger simultaneously from overlapping animation events
12 Years Ago
Extend footstep raycast range so footsteps trigger more reliably when running downhill
12 Years Ago
Consolidate some footstep stuff that doesn't need to be in two separate classes
12 Years Ago
Undoing footstep commits (they broke the compile)
12 Years Ago
meta files
12 Years Ago
Handle CONNECTION_ATTEMPT_FAILED
12 Years Ago
Fixing server shutdown NRE
12 Years Ago
Boilerplate for recording bytes sent
12 Years Ago
Added stats tables to BaseMelee preview http://goo.gl/WV1lBp
12 Years Ago
Fixed protection properties not expanding when new damage types added Beefed up block vs melee protections
12 Years Ago
wooden door key can be burnt in fire/furnace
12 Years Ago
Try Catch around UnityAnalytics calls - because they're throwing errors for some people
12 Years Ago
Enabled reflection probes on the 3 fastest quality settings (fixes black water)
12 Years Ago
Metal walls
12 Years Ago
Low wall grades
12 Years Ago
foundation, floor, roof, walls, stairs - metal tier
12 Years Ago
Fix compile error and reapply footstep updates
12 Years Ago
Shooting metal blocks now makes sparks Shooting stone blocks now make correct stone block being shot effects
12 Years Ago
Fixed empty string network write NRE Fixed NRE in Deployer Fixed "dropped through" server errors
12 Years Ago
Fixed NRE in OnProjectileAttack
12 Years Ago
Changing D3D9 fullscreen mode to "exclusive mode" by request
12 Years Ago
Location based damage is back Bone hit detection is more accurate Disabled NPC metabolism (because something wasn't working there) Added bone names to localization
12 Years Ago
Fixed metal halfheight block being 4 meters offset
12 Years Ago
Increased arrow speed, made it shitter against buildings (!)
12 Years Ago
fixed the animal animations so they don't flicker as much when moving at certain speeds tweaked animal animations so the foot placement matches better with movement speed. fixed animalskin script to work with multi materials
12 Years Ago
Floor decal fix, making them darker in unity is a quick fix for now.
12 Years Ago
Allow developers to go third person too report protocol++
12 Years Ago
Fixed NRE in FindClosestBone Changed how positions are networked Fixed NRE in PositionLerp Updated native dlls Fixed missing components on camera (bad merge?)
12 Years Ago
Added rigged & roughly skinned head2 variant (no blends or lods)
12 Years Ago
Updated bootstrap
12 Years Ago
Fixed admins not really being set as admins
12 Years Ago
Fixed EAC not loading
12 Years Ago
Fixed radiation overlay Re-enabled metabolism
12 Years Ago
Fixed EAC error when disconnecting before auth
12 Years Ago
Item cost balances