32,177 Commits over 4,018 Days - 0.33cph!
Updated landing poses for throwables
Sentry guide marking improved
pumpjack and quarry guide meshes improved
Pushed culling distance on some of the bigger signs
Projectiles keep track of traveled distance and time
Added maxDistance to projectile (specifies max allowed distance to travel)
Refactored projectile lifetime death (using travel time)
Can rotate turrets to face a different area (when offline)
canceling a craft breaks any items with condition in the recipie before returning them
fixed beartraps always looking unarmed
merged sentry guide into main
fixed pumpjack disconnect error upon repairing
Sandbag barricade uncommon, Stone barricade comon
Loot tables update
Barricades stack, cost and crafting time more competitive against high walls
Barricades are easier to place on terrain
Barricades offer 1.5m of cover and standing up shooting
Barricades health balance
Models/Collisions and prefabs update
Removed animators from stuff that shouldn't have them
Rotation changes to stone hatchet world prefab
Removed sound player script from thrown melee projectile prefabs ( being called from anima event on effect spawned)
attempting to repair unrepairable items no longer kicks you from the game
adjusted autoturret collision
fixed exploits where you could stand ontop of an autoturret and prevent it from shooting you
protocol++
Doors/gates use animations (client and serverside)
Crouch/Walk in water wake VFX added.
Rain VFX looks 35% wetter.
Fixed napalm prefab error
Leave footprints even when crouching
Leave barefoot footprints when not wearing boots
FileStorage, memory caching
Should fix the +-* thing proper
Updated RustBuilder, uses 5.2.2p1, formats version date using local time instead of UTC
Fixed uiscale not working
Fixed SpawnHandler issues with World.Size 0 (TestPlane map)
Fixed numpad keys changing graphics setting when typing in chat etc
Water Impact VFX for all animals and player.
Hatchet, Stone hatchet, & Stone pickaxe are now throwable
changes to rock projectile
Added working tint const color to Particles/Refraction
Added Particles/Tint Refraction that extends Particles/Refraction with per-texel RGB tint
updated phrases
updated loot tables
turret has 12 ammo slots & proper loot panel
nerfed heli rockets explosive damage (less damage to buildings, same damage to players)
10% reduction in heli bullet damage
explosives will now destroy turrets
turret can never be placed on terrain
turret can be repaired with hammer
turrets wont target other turrets
can no longer loot turret while online
turret will no longer track targets when shot and offline
increased explosive protection
fixed turret high network usage
fixed turret not destroying when foundation was destroyed under it
turret will not track players that are no longer visible to it
turret will no longer aggro on authed players who attack it
Merge from shadow batching