branchrust_reboot/maincancel

32,996 Commits over 4,109 Days - 0.33cph!

10 Years Ago
Fixed sign painting
10 Years Ago
Fixed not falling when chat open etc
10 Years Ago
Foundation placement check fix in tight spots
10 Years Ago
Mouse wheel default switch
10 Years Ago
set the bandage to use the correct worldmodel tweaked the syringe size so it no longer looks like an oversized dildo
10 Years Ago
Fixed Standard-BlendLayer shaders in lower LODs (#286); switched LODs 100 and 200 to SM2 while I'm at it
10 Years Ago
Fixed the Eoka pistol's flint spark not playing
10 Years Ago
eoka cost changes and ammo type changes
10 Years Ago
Don't batch wooden shutters (because they can move)
10 Years Ago
Spawn the building block skin immediately if stability is still pending
10 Years Ago
Deployer / Planner check AntiHack system before allowing placement
10 Years Ago
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10 Years Ago
Shader, asset and prefab warmup convars are client-only, saved
10 Years Ago
Ladder LOD fix
10 Years Ago
Powerlines correctly prevent building
10 Years Ago
lowered top shelf collision a notch
10 Years Ago
Wiggling my way around some building exploits
10 Years Ago
Subtracting shelves layer change (see RUST-283)
10 Years Ago
when cancelling a craft, obey the stack laws
10 Years Ago
pie sounds are affected by volume controls
10 Years Ago
Fix RUST-283 Can't place floor above shelves.
10 Years Ago
Underwater FX mask is a GO
10 Years Ago
Dungeon terrain carving fixes
10 Years Ago
Added map key binding Fixed rebinding keys not working
10 Years Ago
Don't allow key binds when NeedsKeyboard is enabled.. unless it's an F key
10 Years Ago
Snow tweaks. Plankton material change.
10 Years Ago
UI server cull components
10 Years Ago
Added underwater mask via new "Target Alpha As Mask" toggle to "Particles/VertexLit Blended Custom" and "Particles/Water Drop"; alpha-masks particles based on render target's current alpha (e.g. underwater mask)
10 Years Ago
Fixed real player names showing in corpse loot when in streamer mode
10 Years Ago
Removed ` from default console binds Fixed voice recording when typing v in chat/console Fixed game input when in main menu/console/chat
10 Years Ago
Matched viewModel skin specular settings to other skin materials
10 Years Ago
Mouse wheel repeats Disable mouse wheel buttons if cursor visible
10 Years Ago
Fixed hands material
10 Years Ago
Moved terrain alpha-testing (for carving) to fragment shader for accuracy
10 Years Ago
Underwater shader now writes mask (0 above, 1 below) to render target alpha
10 Years Ago
Tweaked water quality handling
10 Years Ago
Unbinding water1 to free some resources (should be safe now) and switched to placeholder in editor mode
10 Years Ago
Updated phrases
10 Years Ago
Missing meta files
10 Years Ago
Added tools -> prepareprefabs, calls DoPrepare on every component in every prefab Call DoPrepare pre bundling Setting an asset bundle in OnValidate is causing editor lockup, so moved it to DoPrepare, which will probably improve editor perf too Added EffectRecycle components to flies they need them to be included in the bundle
10 Years Ago
Undone shader bundle change
10 Years Ago
Added subsurface scattering to skin shader Updated and tweaked existing skin materials Updated skin test scene
10 Years Ago
Underwater effects material tweaks.
10 Years Ago
created LODs for the waterbucket worldmodel and setup the prefabs
10 Years Ago
Ambience sting timing tweaks
10 Years Ago
AudioClip import settings
10 Years Ago
Corpse fly swarm sounds
10 Years Ago
Sand, snow, cloth, clothflesh bullet impacts + misc bullet impact fixes
10 Years Ago
Emerge from water screen effect textures.
10 Years Ago
Move