branchrust_reboot/maincancel

32,184 Commits over 4,018 Days - 0.33cph!

10 Years Ago
BuildInformation generator
10 Years Ago
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10 Years Ago
Sqlite perf
10 Years Ago
Fixed rocket damage
10 Years Ago
More editor NRE fixes
10 Years Ago
Editor NRE fix
10 Years Ago
Decay is entity component (fixes decay reset)
10 Years Ago
Shadervariants
10 Years Ago
Some more profiling
10 Years Ago
Fixed devbranch branding not showing
10 Years Ago
Fixed pool sometimes not setting object to null on free
10 Years Ago
Re-enabled EAC logging, disable automatically on exception
10 Years Ago
renamed to grass.displace
10 Years Ago
Added graphics.grassdisplace (to enable/disable grass displacement)
10 Years Ago
Clear server log files on startup
10 Years Ago
k_EAuthSessionResponseVACCheckTimedOut fix (kinda) Server browser perf
10 Years Ago
Performance stuff Bug reporter - report correct memory amounts
10 Years Ago
Server fix
10 Years Ago
In game bug reporter
10 Years Ago
Disabled some EAC stuff - causing IndexOutOfRangeException spam on the server
10 Years Ago
SoundFade NRE fix (I think.. I can't reproduce it) Fix sounds sometimes stopping early with GameObject pooling enabled
10 Years Ago
Scenes 2 prefabs, all
10 Years Ago
Fixed DDraw line shader
10 Years Ago
In the editor, compare entity networking IDs instead of references in BaseEntity.IsVisible
10 Years Ago
Added prefab warmup (off by default)
10 Years Ago
NRE fix Re-exporting tweaks prefab
10 Years Ago
Fixed NRE in CreateByPartialName
10 Years Ago
Fixed bed placement on foundations
10 Years Ago
Fixed sleeping bag placement on foundations
10 Years Ago
Fixed IndexOutOfBounds exception in SoundModulation
10 Years Ago
Fixed sounds not destroying
10 Years Ago
Don't update console text if it's invisible (avoids performance bottlenecks when spamming errors) Fixed console not receiving messages that have been logged before it has been opened for the first time
10 Years Ago
Don't bitch about objects leaving their LOD cell, instead try to deal with it as good as possible
10 Years Ago
UnityEngine.Entity.SV.Savelist.Counts.txt
10 Years Ago
Warn if skipping saving an entity because of some bullshit
10 Years Ago
Subtracted redundant changeset 11095
10 Years Ago
Better safe than sorry
10 Years Ago
Fixed NRE in ConstructionCollision
10 Years Ago
Updated buildingtest.sav
10 Years Ago
Fixed stability issues when using collider batching or any other non-convex collider on building blocks
10 Years Ago
More sound recycling errors
10 Years Ago
Fixed phantom player models Timewarnings
10 Years Ago
Extra timewarnings to find the source of some server perf spikes Reverted stability change so that all buildings don't fall down on server restart
10 Years Ago
Fixed NRE in GamePhysics.Trace
10 Years Ago
Added ConVar.Global.gamepool - disabled by default
10 Years Ago
Cleaned and re-exported meats Fixed a lot of wrong auto import options on models Moved legacy shaders to rust material Added worldmodel prefabs for meat items Removing some empty folders
10 Years Ago
Fix hitmarker not being impacted by volume slider
10 Years Ago
Fix viewmodel sounds not switching to first person correctly
10 Years Ago
Fix some impact sounds playing twice
10 Years Ago
Toggle building collider after setting its mesh (to refresh it in the physics system) Cache building collider bounds (in case the collider is disabled)