32,209 Commits over 4,018 Days - 0.33cph!
Fix ak viewmodel effects not being found
First pass at rocket launcher sounds
Gibbables can specify a gib effect
Pumpkin gib effect
Loot barrel gib effect
SavasIsland_koth playable. Removed _dm from BuildSettings. (for now)
Reverb/ambience pass on all static structures
Trigger to enable/disable reverb zones (Unity's reverb zones can only be spheres)
added some code to show the player's breath in the colder regions.
must click to cycle bolt action, this lets you stay zoomed after a shot
Added SavasIsland_dm and _koth to BuildSettings. (wip)
Tree-fields-bare alpha fix. Savas scene stuff.
Patchwork pants models, textures, etc.
Added smoke FV to small furnace and tweaked some settings.
Pre-topozone SavasIsland.
Fixed dropping blueprint on item sometimes combining/stacking them
Added heat haze VFX to large furnace
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added some more relax gestures for the rock and shotgun
added better silencer model
Loot tables, phrases, manifest
Network++ (can't remember whether I did this already)
Standalone concrete barricade prefab.
Tree mat improvements. Island wip.
tweaked the wounded animations so they blend into the "get up" animation better.
the player will pick a random wounded animation when he's shot (except for a headshot)
relax gesture for hatchet weapon hold.
Env sync tweaks and fixes
Pixelate shader no longer falls back to black rectangle on low shader levels
Don't run event schedule while still loading
Cliff block, 9 & 10 cull fix.
increased decay delay to 18 hours instead of 12
fix for all decay timings being twig decay, whoops
fixed a bug with the relax gestures
Bush creeps can now hide from players running low quality setting.
tweaked some of the wounded animations and sound fx
added a relax gesture for when the player is unarmed
Fixed water related delays / shore issues when switching weapon
Added smoke and embers VFX to T2 Furnace
Reduce building gib sound volume a bit
Added sticky gizmos option to TerrainCollisionTrigger