branchrust_reboot/maincancel

33,926 Commits over 4,171 Days - 0.34cph!

10 Years Ago
Sentry + ak worldmodel now uses new AK model
10 Years Ago
Doors open/close 2x faster so sharrap
10 Years Ago
Replaced rain particles Removed rain falling on glass in front of eyes effect
10 Years Ago
Sentry NRE fix protocol++
10 Years Ago
merge into main
10 Years Ago
lighttoggle defaults to F
10 Years Ago
reduced costs of weapon attachments
10 Years Ago
updated loottables to include new attachments updated heli loot to drop new attachments
10 Years Ago
manifest
10 Years Ago
manifest, again, test
10 Years Ago
smoothed out the animal animations. The bear isn't so herky/jerky when he's attacking players.
10 Years Ago
More tweaks
10 Years Ago
Ran prepare prefabs
10 Years Ago
Can throw melee weapons while running
10 Years Ago
admin ent commands
10 Years Ago
Unused substances
10 Years Ago
Removed unused materials
10 Years Ago
Downed rain collision quality
10 Years Ago
merge into main
10 Years Ago
More cleanup
10 Years Ago
GamePhysics now uses the new allocation-free physics API
10 Years Ago
Fixed some speeling mistakes
10 Years Ago
added light toggle to keybinds
10 Years Ago
Refresh batched building mesh when rotating building parts
10 Years Ago
Roofs can no longer be placed downwards Reduced roof max placement distance
10 Years Ago
Change FOV when screen aspect is high to avoid being able to side-eye through walls
10 Years Ago
Fixed possibilities of ghost items if giving to full inventories
10 Years Ago
Updated GameConfig URL
10 Years Ago
Simpler/nicer/actually working for for the view stretch thing
10 Years Ago
Unnammed becomes Unnamed
10 Years Ago
RustNative update
10 Years Ago
EAC update
10 Years Ago
merge into main
10 Years Ago
fixed all weapon ikhold positions so they work with bonescaling.
10 Years Ago
merge from main/soundpolish
10 Years Ago
Semi auto rifle sounds
10 Years Ago
Touching some meta files
10 Years Ago
10 Years Ago
Updated launcher
10 Years Ago
Compile fix
10 Years Ago
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10 Years Ago
Sign exploit fixes
10 Years Ago
Entity stability values are now saved and loaded Stability warmup is much faster (and almost free if values have been saved) Stability refresh is faster (terminates after less iterations) All stability parameters can now be adjusted by admins Stability distance from ground is displayed in the editor
10 Years Ago
Fixed ent command NRE
10 Years Ago
Fixed keys.cfg overriding new keys added in keys_default.cfg
10 Years Ago
13066 rollback
10 Years Ago
reference coroutines by IEnumerator because stopping them with the Coroutine class throws errors (300 errors an hour)
10 Years Ago
Fixed NETRCV_ReadBytes returned false on suicide
10 Years Ago
Yield a frame from time to time during stability warmup (temp fix for Multiplay killing our process on startup)
10 Years Ago
EAC updates