34,491 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                fixed bug with footsteps sounds not playing when the player is turnign in place or jumping in place.
fixed some walk animation not playing footsteps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed grounded building blocks (like foundations) not sending a stability refresh to connected building blocks on placement
 
                
                
                
                
                
             
         
        
            
            
            
                
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                AmbienceManager uses IComparable implementation instead of delegate to sort emitters
AmbienceManager profiling
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed issue that made constructions placed via the planner awake at world origin on the server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed building block sound cutting out on placement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Keep serverside sleeper collider enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted high external wall and gate deploy volumes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tree colliders now more accurate, instead of just looking like pills.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Roofs offer sideways support for walls
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Changed roof sideways stability supports to female only
 
                
                
                
                
                
             
         
        
            
            
            
                
                Serverside tree collider preprocessing fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                fireballs are extinguished by water
 
                
                
                
                
                
             
         
        
            
            
            
                
                torch extinguishes underwater
 
                
                
                
                
                
             
         
        
            
            
            
                
                Get official servers from url, not from steam
 
                
                
                
                
                
             
         
        
            
            
            
                
                More accurate EAC kick messages
 
                
                
                
                
                
             
         
        
            
            
            
                
                Client doesn't need clientinfo anymore
 
                
                
                
                
                
             
         
        
            
            
            
                
                switched back to the old walk/run animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved protobuf shit to a seperate library
 
                
                
                
                
                
             
         
        
            
            
            
                
                Underwater rendering (finally) with half decent lighting and scattering (Q=1-2)
Revamped water optics for more natural coloring, extinction and scattering; easier tweaking as well
Fixed some issues related to depth maps during water rendering + a few optimizations all around
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved networking base to its own dll
 
                
                
                
                
                
             
         
        
            
            
            
                
                More library organisation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                flies spawn around dead ragdolls after a few seconds
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Soft target melee weapon impact sounds + some impact sound fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed terrain edge transparency problem when sunshafts are enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed some code that isn't required anymore (was for setting player acceleration in mecanim)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Saved one pass on water geometry after taking my head out of my ass
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked the gooseman flies looping effect.
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                PerformanceReport format fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added quality=0 to water2; half decent fallback using animated normal maps; underwater now working in all quality levels
Changed some internal TEX and RT format changes for compatability (baseline DX9 level 3) and performance
Improved quality and work management within water2, plus a few corrections; switched base textures to to tiff
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better fly swarm motion/texture
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed/fixed SSAO command buffer hack to match latest water2 changes
Fixed missing global params in water2
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed massive performance hit in water quality modes 1 and 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed 40 byte per-frame leak on riverless maps
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed footstep sounds when player turns in place (it was freaking people out)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed dx9 compilation error in DepthOfFieldScatter shader
Fixed dx9 water issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                More dx9 water fixes (nvidia)