34,491 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Added new bindable input system
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Copy  default config properly
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                New rain camera effect.
fixed some missing impact effects.
 
                
                
                
                
                
             
         
        
            
            
            
                
                new underwater world effects.
revamped snow effect.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed missing linux config
 
                
                
                
                
                
             
         
        
            
            
            
                
                unhooked bubble sound from underwater FX
 
                
                
                
                
                
             
         
        
            
            
            
                
                Centralised place to Instantiate GameObjects (for better debugging/tracking)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed underwater rendering order to happen immediately after the water meshes; avoids breaking Scott's FX
Fixed warning in FilmicToneMapping/EyeAdaptationMesh.shader
Added a bunch of RenderTexture.Release before some RenderTexture.Destroy just to be sure
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed rockets sometimes detonating against their creators during times of lag
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed LOD on key lock
!fixed door repair exploit
 
                
                
                
                
                
             
         
        
            
            
            
                
                shelves can be removed with melee
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                viewmodel waterbucket animations + sounds + code + special fx
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed VT washed out terrain (#263)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabling LoadInBackground on sounds - to see what happens
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added vertex lit fallback to pixel lit particle shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing weird PVT behaviour in GL/OSX
 
                
                
                
                
                
             
         
        
            
            
            
                
                Various building exploit fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                quarry fix - unrecoverable loot under bucket
 
                
                
                
                
                
             
         
        
            
            
            
                
                wood doorframe see-through exploit fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Roofs are more expensive and have less health
 
                
                
                
                
                
             
         
        
            
            
            
                
                water_treatment_plant sewer ladder path unblocked
fixed a few little gaps between pipelines
 
                
                
                
                
                
             
         
        
            
            
            
                
                Foundation step exploit fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                By default, allow admins to use their noclip cheat even on antihack userlevel 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                AntiHack debuglevel is 2 in the editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Include default key config on osx
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge into main
reload happens automatically when switching ammo types
if pressing and holding reload key with only one ammo type, reload will happen (more responsive)
fixed quarry hiding items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't split textures into different bundles (loadtime vs diskspace)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed per-pixel lit particles with rotation; hard limited to 2 lights
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added lit particle test scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Triangle foundation exploit fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use scaled time for client tick + lerp (timescale debugging weapons)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed client rpc prediction cull not working (own weapons effects playing twice)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed insane plant growth in shallow lakes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able to open chat when it's disabled
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                shotgun shell fires +2 projectiles
handmade shell projectile count doubled, damage halved
eoka spread increased ( less useless)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added input Reset To Defaults
Added mouse blocking canvas when binding a key
Fixed options starting on wrong screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reset item.removeTime on load serverside, to avoid items falling into limbo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fucking water texture fuck the fuck off