branchrust_reboot/maincancel

31,177 Commits over 3,928 Days - 0.33cph!

10 Years Ago
Changed how SetupEffect so it always gets called before Awake/Start/Etc HeldEntities can modify the view delta HeldEntities can modify the camera Fixed lookingAt working through terrain
10 Years Ago
Show server message when connection is kicked Fix for kick on connect
10 Years Ago
PrefabAttribute tweaks Mountain terrain blending tweaks Replaced monument terrain blending with a system similar to mountain blending (WIP, no splat support yet) Rock layer fixes (grass can grow on certain rocks again) Road planner improvements Reallowed diagonals in road planner Tweaked bridge cost in road planner Protocol++ (network + save)
10 Years Ago
Punish people with laggy/exploited connections (instead of the people they're playing with) Network protocol++
10 Years Ago
Replaced effects.grass toggle with grass.quality slider
10 Years Ago
Fixed players being lootable from distance and when alive
10 Years Ago
Fixed loot window scaling
10 Years Ago
Added shader level setting to tweaks menu Gave some shaders low lods (to the best of my abilities) Updated phrases Terrain Quality shader LOD now adheres to graphics.shaderlod too
10 Years Ago
Fix resource nodes not visually getting smaller based on contents
10 Years Ago
Fixed up playground map
10 Years Ago
fixed uncrouching into ceilings and rocks
10 Years Ago
Added terrain out of bounds check to TerrainAnchor (only affects very few seeds where the mountain would be placed partially outside of the world)
10 Years Ago
Entity.isClient set up properly before entity is activated
10 Years Ago
More INeedsToStartDisabled
10 Years Ago
Added INeedsToStartDisabled to a bunch of scripts
10 Years Ago
Tree optimizations Protocol++ (network)
10 Years Ago
Tweak
10 Years Ago
Fixed re-saving every asset in editor after playing (please give us InstantiateInactive @unity3d)
10 Years Ago
Second Windows path fuckup
10 Years Ago
Error reporting tweaks
10 Years Ago
Reverted possible Windows path fuckup which shouldn't have been committed in the first place
10 Years Ago
fullscreen exclusive mode
10 Years Ago
Memory optimizations
10 Years Ago
Prefab cleanup
10 Years Ago
Fixed spawn population filters (/blame changeset 7129)
10 Years Ago
Don't run analytics in editor Fixed error reporting sometimes failing
10 Years Ago
Fixed performance regression
10 Years Ago
Server compile errorz
10 Years Ago
Tweaked animal speeds Added effects.grass Tweaked spawn counts Perf/Memory tweaks
10 Years Ago
Dynamic batching test 2
10 Years Ago
Performance tweaks
10 Years Ago
Dynamic batching test
10 Years Ago
added animations for sitting down at a campfire and roasting the ole frank and beans
10 Years Ago
Fixed terrain parallax on terrain blend shader
10 Years Ago
Layer fixes
10 Years Ago
Fix SoundPlayerCull and add support for distance based culling
10 Years Ago
Removed some debug printing Updated error report urls Disabled river sound spam
10 Years Ago
First pass on terrain quality levels
10 Years Ago
Fixed decals not retiring
10 Years Ago
Server Cull bush rustling
10 Years Ago
Disabled PVT by default as it doesn't seem to improve FPS for most people
10 Years Ago
Fixed missing stack size Fixed not being able to click on overlay panels (codelock, assign to friends etc)
10 Years Ago
Performance Report fixes
10 Years Ago
fixed a bug with the turn in place animations
10 Years Ago
Re-add river sounds to terrain gen
10 Years Ago
Fix missing sound references
10 Years Ago
merge from main/bushrustles
10 Years Ago
Disabled shader preloading
10 Years Ago
added impact effects for when player hits cloth
10 Years Ago
Fixed PrefabPreProcess sometimes completely culling the object, leading to errors/crashes