34,492 Commits over 4,232 Days - 0.34cph!
    
    
    
        
        
            
            
            
                
                combined all underwater world fx into one super prefab.
 
                
                
                
                
                
             
         
        
            
            
            
                
                added a ripple effect to the water bucket when the player moves around
 
                
                
                
                
                
             
         
        
            
            
            
                
                melee ranges slightly increased across the board
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prototype: Dynamic ambient light and sky reflection intensity for indoor / outdoor environments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed RUST-277 - server objects aren't networking their positions to clients
Removed some unused network functions
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed steam inventory breaking if you have more than 128 items
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                first pass at m249 sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sand and snow impact sounds + grass impact sound tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                New player body fall sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed terrain alpha issues around sewer entrances
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stone external gate sounds + wood external gate sound tweaks
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                stone hatchet soft strike sound tweak
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changed splatmap resolution bias
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtractive merge cs 
12346 - because unity crashes if bundles are > 2gb and we ain't got time for this bullshit
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Underwater particle effect script
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Emerge from water screen effect textures.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sand, snow, cloth, clothflesh bullet impacts + misc bullet impact fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                AudioClip import settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ambience sting timing tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                created LODs for the waterbucket worldmodel and setup the prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Underwater effects material tweaks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added subsurface scattering to skin shader
Updated and tweaked existing skin materials
Updated skin test scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Undone shader bundle change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added tools -> prepareprefabs, calls DoPrepare on every component in every prefab
Call DoPrepare pre bundling
Setting an asset bundle in OnValidate is causing editor lockup, so moved it to DoPrepare, which will probably improve editor perf too
Added EffectRecycle components to flies  they need them to be included in the bundle
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Unbinding water1 to free some resources (should be safe now) and switched to placeholder in editor mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked water quality handling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Underwater shader now writes mask (0 above, 1 below) to render target alpha
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved terrain alpha-testing (for carving) to fragment shader for accuracy
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Mouse wheel repeats
Disable mouse wheel buttons if cursor visible
 
                
                
                
                
                
             
         
        
            
            
            
                
                Matched viewModel skin specular settings to other skin materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed ` from default console binds
Fixed voice recording when typing v in chat/console
Fixed game input when in main menu/console/chat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed real player names showing in corpse loot when in streamer mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added underwater mask via new "Target Alpha As Mask" toggle to "Particles/VertexLit Blended Custom" and "Particles/Water Drop"; alpha-masks particles based on render target's current alpha (e.g. underwater mask)
 
                
                
                
                
                
             
         
        
            
            
            
                
                UI server cull components
 
                
                
                
                
                
             
         
        
            
            
            
                
                Snow tweaks.
Plankton material change.