34,500 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Fixed lantern stacking / hiding
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in SelectedBlueprint
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed deferred shaderinos
 
                
                
                
                
                
             
         
        
            
            
            
                
                Defaulted PlayerSkin1 material skin color param back to original value; just to be sure
 
                
                
                
                
                
             
         
        
            
            
            
                
                Nighttime reflection probe ground color fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attempting better RT/Device loss handling in terrain texturing (#69)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hack fix for black river backface z-fighting (#294)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Touched remaining water shaders just in case
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Serverside player metabolism performance
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed missing animation events for a bunch of weapons
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed dx9 low quality LOD<300 blend layer shader (#305, #306, #307)
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked specular values on some water effects.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added free base and detail map ambient occlusion to "Rust/Standard Terrain Blend" (input -> albedo alpha)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pushed back river backface clipping
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted some animations and positions of several viewmodels so they don't clip into camera
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed rockets going through building parts
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed ability to place locks on some prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed stone world model graphical issues + physics
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed fog related water/horizon black line artifacts (for good this time)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ditched GlobalGog; ToD scatter does the job
 
                
                
                
                
                
             
         
        
            
            
            
                
                River-clip/underwater fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed a now useless fullscreen clear
 
                
                
                
                
                
             
         
        
            
            
            
                
                can no longer throw melee weapons/tools underwater
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                radial reset of sleeping bags upon spawn (default 50m in all directions)
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed blood, battery, note from spawn tables
 
                
                
                
                
                
             
         
        
            
            
            
                
                Simpler colliders for banners
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed the unnatural looking spine rotations when the player runs and looks up/down
tweaked several 3rd person attack animations that looked a bit janky
tweaked the run animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▅▉▌▋ ▊▉▅▌ ▆▍ '▄▅▇▇ ▉█▅ ▇█▉▇▇▉'  ▉█▍▋▍ ▄▆ ▍▊▆▇▉ ▅▋▆▅▌▄ ▄█▍▄█▊▅▊ ▋█▌▅  ( ▉▅▌▄▇ + ▇ )
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed lock LOD's for real
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed fresh sleeping bags / beds bypassing radial sleeping bag penalty
stuck spears/arrows should always appear again when falling out of a destroyed ragdoll
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for RUST-235 Twig tier collision thickness
 
                
                
                
                
                
             
         
        
            
            
            
                
                SSAO to BeforeImageEffectsOpaque 100
Water prefog copy to BeforeImageEffectsOpaque 300
Switched some RT samplers to point to avoid artifacts
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed healthbars sometimes showing 0 without the object/player being dead
 
                
                
                
                
                
             
         
        
            
            
            
                
                increased LOD cull range of barrels and cardboard box trash piles
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed being able to use healing items underwater
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hitting water greatly reduces the speed at impact
Removed annoying up / down jumpiness when holding spacebar while swimming
Reduced the percentage of the body that can be above water while swimming
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted the waterlevel threshold that determines when the player should play the swimming animation
added a tread water in place animation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                removed collider from machete projectile
 
                
                
                
                
                
             
         
        
            
            
            
                
                Salvaged icepick & salvaged axe now throwable
 
                
                
                
                
                
             
         
        
            
            
            
                
                RUST-313 Simplified stone worldmodel collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                RUST-196 - attempting to fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                RUST-43 - Added missing surface params to colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                RUST-292 - Pushed LOD1 distance a bit to lessen barbwire popping
 
                
                
                
                
                
             
         
        
            
            
            
                
                RUST-196 - this is the proper fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                More fixes for lag exploits (RUST-315)