34,500 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Stability is now encapsulated into a StabilityEntity
Doors, shutters and embrasures use the new socket based stability system
Fix for RUST-164 and RUST-318
 
                
                
                
                
                
             
         
        
            
            
            
                
                Melee weapon damage distance check sends message to player when rejecting an attack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false)
Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changed standard blendlayer shaders to preserve masked albedo detail; traded for normal map in lowest LOD (#325)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed water refraction back projection in GL/OSX
 
                
                
                
                
                
             
         
        
            
            
            
                
                swimming cleanup, unified values for swimming/headunderwater
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fall damage sound tweaks
Only play fall damage sounds when taking 20+ damage
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Hatchet strike sound polish
 
                
                
                
                
                
             
         
        
            
            
            
                
                Melee impact sound polish
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ensure all light buzz sounds in new rad towns are LODed correctly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add local voice limiting to helicopter weapon sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Generic footstep effects (fix for no footstep sounds on quarries)
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked swimming and sprint animations.
 
                
                
                
                
                
             
         
        
            
            
            
                
                new sounds / particle effects for wounded animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cloud Billboards added to Sky Dome and values tweaked.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed duplicated symbol in blendlayer shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Limited speedtree shader transmission feature to Frond and Leaf geom types
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed external gates collapsing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed server NRE
Removed unity error reporter
Don't do server.backup in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed seethrough walls; note to self: some hacks are there for a reason (#338)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed unused DistanceFromCamera system
Added LODGroup diagnostics to dump command
More client profiling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed situations arrising where server sometimes creates insane 2 minute delays
Removed DedicatedServerDebug (unsused + performance drain)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Expose build id to server info
 
                
                
                
                
                
             
         
        
            
            
            
                
                disabled rain collisions (perf)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Profiling + optimizations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed server DoRemoves NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▊▋▍█ █▍▌▉▅▌▆▌ ▌▇▅ ▍▋▇▆▇▇▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                autoturrets won't shoot back at other autoturrets (hopefully)
 
                
                
                
                
                
             
         
        
            
            
            
                
                autoturrets can't be placed completely under water anymore
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Autoturret nobuild volume no longer reaches beneath the turret (RUST-347)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Network read/write optimizations
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Tweaked compilation path exclusion list across all standard/rust shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                El cheapo particle scattering/fog
 
                
                
                
                
                
             
         
        
            
            
            
                
                rcon.port defaults to the same as game port if not defined
rcon.ip defaults to any if not defined
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing some deprecated stuff from TerrainConfig
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved convar server.aihandlerms to ai.frametime
Moved convar server.npcrickrate to ai.tickrate
Greatly reduced AI frame time when playing in the editor (better testing perf)
 
                
                
                
                
                
             
         
        
            
            
            
                
                heli crates are now lootable if the fire is extinguished in water
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged changes meant for main branch
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                diagnose the int64 NRE in status