branchrust_reboot/maincancel

33,919 Commits over 4,171 Days - 0.34cph!

10 Years Ago
BuildOptions.ForceEnableAssertions
10 Years Ago
Don't print rcon response to console/log files, just respond with it Console command json responses are formatted nicely
10 Years Ago
Fixed linux not creating log files properly
10 Years Ago
fixed explosive rounds doing double damage to some objects
10 Years Ago
fixed helicopter not being able to target players at some monuments
10 Years Ago
fully repairing an object resets its decay delay
10 Years Ago
Added Tint Splat selection to Biome Layer in Rust/Standard shaders
10 Years Ago
lagged out players will no longer spam all the shots they fired while lagging in one go fix for lag switch exploiting fixed bug where explosive rounds would not deal splash damage to impacted targets
10 Years Ago
compile fix
10 Years Ago
Small steam inventory icons are now 200x200 instead of 128x128
10 Years Ago
Fixed ragdoll head stretching
10 Years Ago
Can't interact with lock while door is moving Default option when looking at lock is to open door (hold down USE to get full options)
10 Years Ago
10 Years Ago
client.disconnect called before trying to join another server
10 Years Ago
RUST-51: Excess Low Grade not been refunded when placed in hats.
10 Years Ago
Bush/tree ambience tweaks
10 Years Ago
Chain link impact sounds
10 Years Ago
First pass at item pick/drop ui sounds
10 Years Ago
Merge from save115 HapisIsland, procedural generation and dungeon updates
10 Years Ago
Overflowed large furnaces shoot items out of its chimney
10 Years Ago
10 Years Ago
Billboard trans texture size (sorry guys)
10 Years Ago
initialize conditional models on server start again
10 Years Ago
Automatically writecfg after changing vars in the console/binding keys
10 Years Ago
Fix for RUST-654 (turret roof exploit)
10 Years Ago
Undone 13766 (fixes weapon mods)
10 Years Ago
Fixed cheat reporter setting reporting player's entityid instead of steamid
10 Years Ago
fix for decay reset when repairing
10 Years Ago
Merge from save115_fixes
10 Years Ago
Terrain triggers are now on appropriate layer for all dungeons
10 Years Ago
Merge from water 2.9
10 Years Ago
fix for heli not doing damage in some situations
10 Years Ago
Merge from save115_fixes
10 Years Ago
Fixed shader related black river bug Fixed water camera NRE
10 Years Ago
New stone, sulfur and metal ore world pickup models
10 Years Ago
Linux server console error
10 Years Ago
Player viewmode flag override for bawng
10 Years Ago
10 Years Ago
Fixed legacyGL/Linux water shader compilation errors Fixed broken water SSR on GLcore/OSX
10 Years Ago
Fixed mega ammo exploit
10 Years Ago
Fixed Physics.IgnoreCollision performance regression on certain hardware
10 Years Ago
It's the return of the tree stump! -wood pickup model
10 Years Ago
Fixed missing airfield wall colliders
10 Years Ago
Slight changes to sewers drain colliders
10 Years Ago
Fixed river mesh shading in low quality modes
10 Years Ago
Fixed terrain parallax occlusion mapping on legacyGL/Linux
10 Years Ago
Fixed black cargo plane trails on legacyGL/Linux
10 Years Ago
Added forward path to speedtree shaders Disabled deferred path on billboards to allow turning off shadow receive
10 Years Ago
Added "Decal Shadow" toggle option to Rust/Standard; allows fade/transparent mesh decals to receive shadows from main light
10 Years Ago
Reverted road_decals to previous