34,498 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Fixed error spam on connect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dummy LODBatch script (to fix warnings without messing with Vince's changes)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed issue that could force LOD0 to always be visible
 
                
                
                
                
                
             
         
        
            
            
            
                
                Implemented goosey's holosight model
 
                
                
                
                
                
             
         
        
            
            
            
                
                Implemented goosey's silencer model
 
                
                
                
                
                
             
         
        
            
            
            
                
                Semi_Auto Rifle : shortened the blend time between reload --> idle  ( fixing the weirdness that occurs when player goes into ADS after reloading)
 
                
                
                
                
                
             
         
        
            
            
            
                
                semi auto rifle does less damage but bullets move faster
player uses updated skeleton, more even damage scalars
 
                
                
                
                
                
             
         
        
            
            
            
                
                semi auto clipsize changed to 16
bullet speed reduced
damage slightly increased (roughly 25 per shot)
 
                
                
                
                
                
             
         
        
            
            
            
                
                SSR early out on occluded water pixel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Simplified player colour skin lut
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switched to analytic preintegrated skin/sss brdf approximation; added curvature; fixed subsurface normal not getting detail layer; tweaked materials
Moverd skin shader back into deferred path (had to remove fuzz)
Touched all shaders using rust/standard brdf
 
                
                
                
                
                
             
         
        
            
            
            
                
                Touched speedtree shaders; also using rust/standard brdf
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled projectile penetration on players (for better damage predictability, related to 12922)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge of roads and railroads progress from pre-release
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Load modded/community server list from single source, to avoid ddosing ourselves
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                vertex normals alignement fix - road piece
asphalt and road_decal gloss map polish
road round layer material fix (wasn't deep enough)
 
                
                
                
                
                
             
         
        
            
            
            
                
                road sidewalk blend mask polish
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added RUST-462
Fixed RUST-471 (presumably)
 
                
                
                
                
                
             
         
        
            
            
            
                
                RUST-474 - Missing concrete wall collisions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing prefabs (broken references) in SatDish scene
Prefab update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added new SSAO implementation and replaced the old one
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for RUST-434 - Satellite dish - Unable to walk up stairs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing official servers
 
                
                
                
                
                
             
         
        
            
            
            
                
                roads textures - some extra polish, overall less noisy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing skin shader in opengl modes (wip); small optimizations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed pink sky in legacy opengl mode
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Converted all standard shaders dungeons/monuments materials to rust/standard type
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed SSAO command buffer ordering to avoid seethrough on forward opaque objs (non-rust/std)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Yanked SSAO Pro from main camera
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made Amplify AO fully portable; gbuffer-octa-encoding now optional normal source; no dependencies
Updated camera prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Speedtree billboard shadows
More AO portability
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                road_decals alpha cut-off quality improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merging spherecast LookingAt in
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated RustBuilder to 5.3.1p3
 
                
                
                
                
                
             
         
        
            
            
            
                
                RUST 487 - No collision on silos at train yard fixed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Patched particle fog to prevent future issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed combine normals override shader
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                SphereEntity protobuf reference