34,492 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                merge from main/soundpolish
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
        
            
            
            
                
                Entity stability values are now saved and loaded
Stability warmup is much faster (and almost free if values have been saved)
Stability refresh is faster (terminates after less iterations)
All stability parameters can now be adjusted by admins
Stability distance from ground is displayed in the editor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed keys.cfg overriding new keys added in keys_default.cfg
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                reference coroutines by IEnumerator because stopping them with the Coroutine class throws errors (300 errors an hour)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NETRCV_ReadBytes returned false on suicide
 
                
                
                
                
                
             
         
        
            
            
            
                
                Yield a frame from time to time during stability warmup (temp fix for Multiplay killing our process on startup)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                changed material settings for some of the addon textures so they don't look so blurry from firstperson
tweaked the 3rd person rifle pose so it's more aligned with the 1st person.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added automatic mesh splitting to collider batching
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added refresh_colliders and refresh_renderers console commands
 
                
                
                
                
                
             
         
        
            
            
            
                
                Batching vertex count / submesh cutoff is adjustable via convars
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made player movement more direct
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Divide by zero error (uncommon)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bug reporting error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't network spectating players
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Enabled vertex compression in player settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed beam shadow uv tiling issues with variable beam length; now world scaled
Replaced planar fade strength with actual angles; more intuitive
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added world based beam shadow; shadow intensity control for both animated and world
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed 3rd person weapon alignment so it matches where the 1st person is pointing
 
                
                
                
                
                
             
         
        
            
            
            
                
                bind second argument doesn't need quotes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Enabling low compression on all our meshes to see what happens
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated lashlight beam to use new beam shader features
 
                
                
                
                
                
             
         
        
            
            
            
                
                Touching these models that unity is compressing from 15kb to 1.5gb for some reason
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                tweaked 3rd person look up/down animations so they more closely match 1st person 
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Steamworks update (server)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Beam/flashlight beam polish
 
                
                
                
                
                
             
         
        
            
            
            
                
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                LOD, batching and culling tweaks and fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from pre-release (wall frame and wall frame blocks / dungeons LODs)
network++