34,492 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                fixed bug with the beancan grenade fuse not disappearing
fixed bug with the crossbow not showing the bolt when the player loads it, and then switches weapons.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked anim events to prevent delete component in a callback errors
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Profiling
LookAt perf tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                StabilityEntity saves and loads cached stability value
 
                
                
                
                
                
             
         
        
            
            
            
                
                StabilityEntity protobuf stability value is optional (backward compatibility)
 
                
                
                
                
                
             
         
        
            
            
            
                
                StabilityEntity protobuf stores distance from ground
 
                
                
                
                
                
             
         
        
            
            
            
                
                Entity spawn test console command (entity.create)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                BuildingBlock protobuf update (backward compatibility)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed unused textures/models
Resized some oversized textures
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Sentry + ak worldmodel now uses new AK model
 
                
                
                
                
                
             
         
        
            
            
            
                
                Doors open/close 2x faster so sharrap
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replaced rain particles
Removed rain falling on glass in front of eyes effect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sentry NRE fix
protocol++
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                lighttoggle defaults to F
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduced costs of weapon attachments
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated loottables to include new attachments
updated heli loot to drop new attachments
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                smoothed out the animal animations. The bear isn't so herky/jerky when he's attacking players.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Can throw melee weapons while running
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Downed rain collision quality
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                GamePhysics now uses the new allocation-free physics API
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some speeling mistakes
 
                
                
                
                
                
             
         
        
            
            
            
                
                added light toggle to keybinds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refresh batched building mesh when rotating building parts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Roofs can no longer be placed downwards
Reduced roof max placement distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change FOV when screen aspect is high to avoid being able to side-eye through walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed possibilities of ghost items if giving to full inventories
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Simpler/nicer/actually working for for the view stretch thing
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                fixed all weapon ikhold positions so they work with bonescaling.