34,491 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                EntityTransformNetworking check for changed positions
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved the bear rigging/skin weighting (it deforms a bit better now when going into ragdoll)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Build item icons to correct folder (!)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from physics_updates
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from stability-serialization
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced Sky Dome reflections to 512 to save 144 MB of vram; reflectionProbes use 3 copies for some reason
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from prerelease
Network++
Manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added floor frame shell protection
Balanced floor frame health (now identical to floors)
Fixed floor frame insert layers (collider has to be on construction layer)
Floor frame inserts can now be rotated by looking at different frame sides
Floor frames themselves can no longer be rotated
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed floor frame overlapping exploit
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                In player load, only set username if it's not null (for mods)
 
                
                
                
                
                
             
         
        
            
            
            
                
                If we detect a crash on startup, mark steam content as corrupt
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Native updates, Protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed potential signage NRE when database was deleted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Vis.Colliders is allocation-free and supports collider subclasses as the generic type
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Render stuff in a separate native dll (so linux server doesn't try to load it)
 
                
                
                
                
                
             
         
        
            
            
            
                
                steamclient.so for linux server
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Copy steamclient.so to Plugins/x86_64 for linux server
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                flamethrower and scope + LODs and materials etc
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from shader refactor branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed warehouse floor decal (#492)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sounds for new building frame pieces
 
                
                
                
                
                
             
         
        
            
            
            
                
                AmbienceEmitter occlusion gain updates in Update instead of a Coroutine. 
Enable/disable AmbienceEmittter component when activating/deactivating emitters.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                tuna wall light LODs, materials and textures. 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed broken alpha test on terrain affecting caves
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed standard blend layer shader bugs in lower LODs
More flexibility in shader framework
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed floor grill thinking it was a door
updated phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                optimized bear model LODs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed low res terrain rocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed shader warmup (linux crash bug)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed speedtree shader compilation errors in dx9
Fixed potential shader issues in obscure configurations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ignore "Coroutine continue failure" errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                More standard shader compilation polish
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed runtime shader errors causing invisible objects on Linux (legacy opengl)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed entity vis query ignoring entities with triggers as colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled prefab pool by default
 
                
                
                
                
                
             
         
        
            
            
            
                
                ...but only on 64bit OSes