branchrust_reboot/maincancel

34,498 Commits over 4,232 Days - 0.34cph!

10 Years Ago
merge from /main/inv-ui-sounds
10 Years Ago
Merged-in fixes from prerelease; closer shader parity with 5.4b
10 Years Ago
eating cans of food produces empty cans (can be melted on campfire into metal fragments)
10 Years Ago
crude oil world model
10 Years Ago
Don't try to open chat if graphics.chat is false
10 Years Ago
Linux save bug fix attempt
10 Years Ago
Clamped client.lookatradius
10 Years Ago
Reduced craft time of wooden, barbed and metal barricades
10 Years Ago
nw protocol++
10 Years Ago
Fixed syringe etc having to be holstered/deployed to reuse (on modded servers with stack size increase) RPC functions can have no arguments, added warnings if arguments unusable
10 Years Ago
Right clicking clothes in inventory tries to wear them
10 Years Ago
Determine properly which item was hit by a projectile/attack
10 Years Ago
Clothes/Armor : can have condition Lose on damage Protect relative to Can break
10 Years Ago
dressed players
10 Years Ago
Wrap saving to disk in a coroutine, so unix can fail to save without completely breaking
10 Years Ago
armor damage balance and adjustments helmets now fall off the player when broken
10 Years Ago
More linux safeness
10 Years Ago
fixed "reset" spam
10 Years Ago
RustNative.bundle copy hack for osx
10 Years Ago
RakNet.bundle, Renderer.bundle
10 Years Ago
Server compile fix
10 Years Ago
Resized ThirdParty textures to their max in engine size (reduces repo by 3gb)
10 Years Ago
Fresh import changes (adding m_LocalEulerAnglesHint to all the prefabs :S)
10 Years Ago
Ported over frag shader interp reduction from prerelease branch
10 Years Ago
armor test
10 Years Ago
Fixed river lighting mismatched with ocean
10 Years Ago
Smooth water volume color transition from river to ocean
10 Years Ago
armor condition lowered by damage absorbed final breaking shot on armor properly only absorbs what it can fractionally rather than 0 or 1 cannot wear broken armor broken helmets fly off the player on kill headshot broken items have warning icon armor provides 100% protection until broken rather than scaled by its condition
10 Years Ago
armor balance roadsign armor more effective against melee, less effective against bullet wood armor very effective at stopping shots, but breaks after being hit twice helmets overall more effective against melee, but easier to break metal facemask/chestplate slightly cheaper, but only save 5-8 shots before requiring repair bone armor nerfed against bullets slightly ( it looks stupid anyway so don't use it ) code cleanup
10 Years Ago
wood armor pants/jacket not repairable can wear broken armor at 25% effectiveness
10 Years Ago
Touched river and ocean shaders just in case
10 Years Ago
Fixed compilation error in underwater.shader
10 Years Ago
icon update
10 Years Ago
Melee weapons look for the best body part to deal damage to rather than just taking the first one they can find
10 Years Ago
Updated skeleton damage multipliers
10 Years Ago
Melee trace uses a threshold to switch between the accurate best-hit trace and the inaccurate any-hit fallback
10 Years Ago
injure command is admin only
10 Years Ago
fix for chat bar selection issues
10 Years Ago
kick player on exception
10 Years Ago
syringe heals 5 health instantly and heals 30 over time
10 Years Ago
added ceiling swinglight ( uses fuel for now ) fixed lanterns using wood for fuel protocol++
10 Years Ago
loot tables researching an item not found in bp frag table costs 250 frags instead of 1000
10 Years Ago
Only defer the destruction of building blocks, destroy all other entities immediately when leaving a networking group
10 Years Ago
Wall frame can no longer be placed after roof (fix for RUST-689)
10 Years Ago
Building protection reboot
10 Years Ago
Server compile fix
10 Years Ago
Another layer of exploit safety for direction properties
10 Years Ago
Building blocks only send their support value to clients when it hasn't changed in the last iteration (fixes potential client connection flooding)
10 Years Ago
Patch-safe hapis fixes.
10 Years Ago
lanterns look nicer can deploy lanterns on boxes