33,191 Commits over 4,109 Days - 0.34cph!
Fixed animator hash / layer warning on startup
Fixed Assign To Friend screen, made it less terrible
Do a better job of fetching avatars and knowing player's names
Another minor LightEx / LocalPositionAnimation optimization
Force disabling biome tinting in lowest shader level
Added mips to some terrain textures for better texture cache occupancy
Modified remaining fetches to use lods
Moved biome tint computation to vertex program
Re-enabled biome tinting in lowest shader level
Fixed non-critical compilation error in unused shader
"Breaks Into" on item description
fixed the anim event on the pistol deploy
improved the third person pistol hold
fixed some stuttering with the walk / run animation blends
Updated water bottle vm anims & controller
Combat log includes timestamp
fixed a bug with the 3rd person jumping animation
Fixed issues with some pool.mode set to 2
Shelves can no longer be placed on deployables (RUST-1258)
fixed footstep bug when player is barefoot
Cherry picked mesh decal lighting fix
revolver semi-auto refire time reduced( same as p250)
revolver damage nerfed 5%
revolver aimcone slightly increased
revolver cost drastically reduced
water purifier runs twice as fast
salvaged tools have far higher durability
mace has larger attack radius (easier to hit)
crossbow way cheaper
codelock no longer requires wood
furnace gives more comfort
furnace actually emits light once again
protocol++
revolver once again accepts silencers
3rd person player anim change: straightened out the head when holding a pistol
fixed silencer offset on revolver worldmodel
Fixed layers on two trees
Fixed nametag issue with pool.mode set to 2
Changed pool.mode default value to 2 for faster game object pooling (testing)
Fixed pumpkin stacking (RUST-1450)
Colourize generator descriptions
Fixed MovementSounds issues
Show store price/market price in inventory
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Fixed door animation snapping with pool.mode set to 2
tweaked the flashlight offset on the semi_auto pistol viewmodel
Fixed rare and random building LOD flickering with pool.mode set to 2
fix for junkpiles not despawning half inside player bases