33,191 Commits over 4,109 Days - 0.34cph!
Moved tweening to plugins
another potential fix for empty boxes
barrels drop 3x as much wood, and drop metal frags instead of 1x crude
potential fix for weird shadows from viewmodel when using flashlight
water bottle now has a gross dirty water viewmodel and can be filled
can no longer action-drink from water bottles or bota bags - must equip
updated item descriptions of water containers to specify their usage
phrases
protocol++
Bullet flyby playback improvements + sound tweaks
Fixed occlusion weirdness on a few sounds
Fix some weapons playing 3rd person reload sounds on deploy
Tiny bit of misc sound polish
vm water bottle prefab update
reduced water bottle deploy time
fixed silencer icon showing overtop of revolver icon
Fixed client side socket handles sometimes not destroying
Added pooling to client side lock entities
food gives very little to no water
bota bag cheaper again
can no longer drink salt water directly from ocean (gives warning)
drink option more easily visible when aiming at streams or lakes
updated techparts/tarp icon
metal frags drop less frequently than wood in barrels
lowered metal frag amount
phrases
vm water bottle anim updates
fixed repair bench consuming components anyway
cheap fix for buggy flashlights
Reduced mesh decal renderer update overhead
water bottle world model drop + LODS
water bottle holdtype
crates no longer display health
waterpurifier costs 10 cloth instead of 15
fish & provides some minor hydration
Various script optimizations
Server update schema periodically
prepare prefabs (dropped waterbottle fix)
Disabled PropRenderer.Update
water catchers catch way more water (from fog)
increased watercatcher health
Fixed name tags on sleepers sometimes not disabling completely
Merged blend layer shader changes
downsized furnace cookie
added furnace light dancing
fix for crude barrel drops
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Fixed LODs showing in workshop
Added Viewmodel viewer in Workshop
Fixed inventory NRE on startup
tweaked revolver view model animations
Fixed Racing Stripes Chest Plate not being for sale
Fixed legacy LODGroup on code locks not disabling when pooled
Fixed a bunch of items not being for sale
Fixed fantastic graphics preset having fucked up shadow cascade settings
Forced sign shader recompile
Fixed building parts occasionally not disabling after being batched (causing draw call performance issues)
Added batching to non-moving parts of shop fronts
m429 changes: made the rear sight larger so ADS has a better sight picture, fixed some bugs on the worldmodel
Merged back fixed version of
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