33,192 Commits over 4,109 Days - 0.34cph!
Fixed occasional vegetation reverse shadow proj showing up on walls when using flashlight in darkness
vm water bottle anim update
mesh tweak to stop seeing through neck of bottle
Fixed errors if more than 400 items in steam inventory
Charitable Rust 2016 Shirt no longer for sale
Fixed black terrain when switching to lower settings (RUST-1452)
Fixed "No texture data available to upload" errors in debug mode
Disabled far splats for pvt; halved pvt cache memory footprint + nearly twice as fast overall
Fixed workshop not being able to import some v2 items
If workshop can't load legacy item, open the directory for manual conversion
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Should fix inconsistent emission on some workshop skins
junk resources - fbx/col/textures/mats
Increase built time timeout
Fix for misaligned leather gloves
water bottle & bota bag world model updates
edit to jog right player anim ( to work better when holding bottles)
Should fix inconsistent emission on some workshop skins
Fix deployable placement sounds not being impacted by game volume slider
Lots of new item UI sounds and tweaks to existing ones
reduced ammo chance in supply drop
supply drop falls slightly slower
reduced cost of most low level clothing items (burlap, beenie, candle hat, skirt etc)
Fixed some beenie, barricade, bucket helmet, poncho skins not being selectable (doesn't need a game update)
Webrcon reply with error on running missing command
Changed view model prefab references to GameObjectRef
View models are instantiated via the game manager
View models log an error when shit is fucked
Fixed missing item in the editor builder loading
Can view workshop items by type
m92 pistol viewmodel / worldmodel / sounds
Workshop support multiple materials
AK47 in workshop
Workshop voting on main menu
vm satchel charge
vm survey charge
vm c4
worldmodels & holdtypes
thrownweapon.cs update
fixed dryfire on the m92 viewmodel
setup the IK positions for the satchel and c4 worldmodel
added code to play the 3rd person throw animation for the c4 / satchel charge
increased size of survey charge world model & when deployed
Updated Native Libraries ( reduced MTU size (players stuck on retrieving data) )
Door hinged wood and door.double.hinged wood LOD1 use the same material as LOD0
tweaked m92 worldmodel
tweaked the m92 attack sounds / anims so there's less of a pause between firing
fixed the blend between throw animations